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Trait Commands

ekudram edited this page Dec 31, 2025 · 6 revisions

๐Ÿงฌ Trait Commands

Trait commands allow viewers to customize their pawns by adding, removing, and managing personality traits. Traits affect pawn behavior, skills, and social interactions in meaningful ways.


๐Ÿš€ Quick Start

Basic Command Usage:

!trait Tough              # Look up trait information
!addtrait Jogger          # Add trait to your pawn
!removetrait Lazy         # Remove trait from pawn
!replacetrait Greedy Kind # Replace one trait with another
!traits                   # List all available traits

Examples for Common Traits:

!addtrait Tough           # +50% pain threshold
!addtrait Jogger          # +0.6 movement speed
!addtrait FastLearner     # +100% global learning
!addtrait Kind            # Better social interactions
!addtrait Industrious     # +35% work speed

๐Ÿ“‹ Command Reference

๐Ÿ” !trait - Look Up Trait Information

Usage: !trait <trait_name>

Examples:

!trait Tough
!trait Fast Learner
!trait Psychically Hypersensitive

Response Example:

๐Ÿ“– Tough: Add - 1500 coins, Remove - 750 coins | +50% pain threshold, -20% social...

โž• !addtrait - Add Trait to Pawn

Usage: !addtrait <trait_name>

Requirements:

  • โœ… Must have an active pawn (!pawn)
  • โœ… Sufficient coins for trait cost
  • โœ… Trait slot available (max 4 traits by default)
  • โŒ No conflicting traits

Examples:

!addtrait Jogger
!addtrait Kind
!addtrait Night Owl

โž– !removetrait - Remove Trait from Pawn

Usage: !removetrait <trait_name>

Requirements:

  • โœ… Must have the trait on your pawn
  • โœ… Sufficient coins for removal cost
  • โœ… Trait is removable (some cannot be removed)
  • โŒ Trait is not forced (e.g., from genes)

Examples:

!removetrait Lazy
!removetrait Greedy
!removetrait Abrasive

๐Ÿ”„ !replacetrait - Replace One Trait with Another

Usage: !replacetrait <old_trait> <new_trait>

Description: Replace an existing trait with a new one in a single transaction.

Requirements:

  • โœ… Must have the old trait on your pawn
  • โœ… Sufficient coins for both removal and add costs
  • โœ… New trait doesn't conflict with existing traits
  • โŒ Old trait is not forced (e.g., from genes)

Examples:

!replacetrait Greedy Kind          # Replace Greedy with Kind
!replacetrait "Chemical Interest" Sanguine  # Multi-word traits
!replacetrait Lazy Industrious     # Replace negative with positive
!replacetrait SlowLearner FastLearner # Upgrade trait

Response Example:

โœ… Replaced trait 'Greedy' with 'Kind' on PawnName for 2000 coins!

๐Ÿ“œ !traits - List Available Traits

Usage: !traits

Shows all traits available for purchase, organized by mod source.


๐Ÿ’ฐ Trait Economy

Pricing Structure:

Action Typical Cost Range Notes
Add Trait 1,000 - 3,000 coins Positive traits cost more
Remove Trait 500 - 1,500 coins Usually half of add cost
Replace Trait Combined cost Add + Remove costs together

Cost Factors:

  • ๐Ÿ† Positive traits cost more (Jogger, Tough, Fast Learner)
  • โš ๏ธ Negative traits cost less to remove (Lazy, Slowpoke)
  • ๐ŸŽฏ Specialized traits vary by effect

๐ŸŽฏ Popular Traits Guide

๐Ÿƒโ€โ™‚๏ธ Movement & Work Traits

!addtrait Jogger          # ๐Ÿƒ +0.6 speed
!addtrait Industrious     # โšก +35% work speed
!addtrait FastLearner     # ๐Ÿง  +100% global learning

๐Ÿ’ช Combat & Survival Traits

!addtrait Tough           # ๐Ÿ›ก๏ธ +50% pain threshold
!addtrait Brawler         # ๐Ÿ‘Š Melee specialist
!addtrait Sanguine        # ๐Ÿ˜Š Better mood

๐Ÿ—ฃ๏ธ Social & Role Traits

!addtrait Kind            # โค๏ธ Better social
!addtrait Psychic Deaf    # ๐Ÿ›ก๏ธ Psychic immunity
!addtrait Night Owl       # ๐ŸŒ™ Better at night

๐Ÿ”„ Common Replacements:

# Upgrade negative to positive:
!replacetrait Lazy Industrious
!replacetrait Greedy Kind
!replacetrait Slothful Jogger

โš™๏ธ Technical Details

Trait Limits:

  • Default Maximum: 4 traits per pawn
  • Conflicts: Some traits cannot coexist
  • Forced Traits: Traits from genes cannot be removed/replaced

Trait Parsing:

  • Single-word traits: !replacetrait lazy industrious
  • Multi-word traits: Use quotes or let system guess
  • Automatic detection: System tries all combinations

Skill Effects:

Traits automatically modify pawn skills:

  • ๐Ÿ“ˆ Skill bonuses (Fast Learner โ†’ +100% learning)
  • ๐Ÿ“‰ Skill penalties (Slowpoke โ†’ -30% learning)
  • ๐ŸŽญ Social impacts (Kind โ†’ +20 social)

โ“ Frequently Asked Questions

โ“ "Why can't I add more traits?"

Answer: Pawns have a maximum trait limit (default: 4).

โ“ "Can I remove any trait?"

Answer: Most can, but forced traits (from genes) cannot.

โ“ "Why won't this trait add?"

Answer: Check for conflicts, coins, or max traits.

โ“ "How do I know what a trait does?"

Answer: Use !trait <name> for details.

โ“ "Can I replace a trait from genes?"

Answer: No, forced traits cannot be removed/replaced.


๐ŸŽฎ Advanced Usage

Trait Combinations:

# ๐Ÿ”ซ Combat Specialist:
!addtrait Tough
!addtrait Brawler
!addtrait Sanguine

# ๐Ÿญ Production Expert:
!addtrait Industrious
!addtrait FastLearner

Replacement Strategies:

# Early to late game:
!replacetrait Slothful Jogger
!replacetrait Greedy Kind
!replacetrait SlowLearner FastLearner

๐Ÿ”— Related Commands

  • ๐Ÿ‘ค !mypawn - Check pawn's current traits
  • ๐Ÿ›’ !buy - Purchase items
  • ๐Ÿ‘ค !pawn - Get new pawn
  • ๐Ÿ”Ž !lookup - Search traits

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