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Boost Game Types
Boost provides the ability to run four main game types, all of which are still based on the overall platform jumping concept.
The game type is set in each game arena configuration in the game_type: setting.
Each game arena can run a different Boost game type.
PvP mode where you eliminate all of the other players in your current game.
Players are eliminated if they fall, or are boosted and fall, and miss all of the platforms.
The last player remaining is the winner.
This was the original game concept at the invention of Boost.
This game type requires a ground: setting in the game configuration.
You can use the /boost setground <game> command to set the ground level in game.
PvP mode where you can eliminate all of the other players in your game while at the same time racing to reach the top, or a designated block or sign.
A player wins by either eliminating all others, or by being first to reach the top, block or sign. Two ways to win.
This game type requires a ground: setting in the game configuration for the elimination aspect of the game.
You can use the /boost setground <game> command to set the ground level in game.
This game type requires either a ceiling: or win_block: setting in the game configuration, or a win sign for the race aspect of the game.
You can use the /boost setceiling <game> to set the ceiling height to win at.
You can use the /boost setwinblock <game> to set a block type to click to win.
You can use the /boost setsign win <game> command to set sign text to click to win.
You can use one, two or all three of the race win methods in one game arena.
Competitive race to reach the top of the game arena, or a designated block or sign.
Players cannot be eliminated; just start climbing again if you fall. The first player to reach the top, block or sign is the winner.
This game type requires either a ceiling: or win_block: setting in the game configuration, or a win sign.
You can use the /boost setceiling <game> to set the ceiling height to win at.
You can use the /boost setwinblock <game> to set a block type to click to win.
You can use the /boost setsign win <game> command to set sign text to click to win.
You can use one, two or all three of the win methods in one game arena.
You can optionally add a ground: setting at which players should re-set to the start position. To add this feature you must also enable return_to_start_at_ground:.
You can use the /boost setground <game> command to set the ground level in game.
You can use the /boost setreturn <game> on command to enable the feature to return to the start position.
Non-competitive mode where you attempt to reach the top of the game arena, or a designated block or sign in the fastest time.
Players can boost themselves but not other players.
This game type requires either a ceiling: or win_block: setting in the game configuration, or a win sign.
You can use the /boost setceiling <game> to set the ceiling height to win at.
You can use the /boost setwinblock <game> to set a block type to click to win.
You can use the /boost setsign win <game> command to set sign text to click to win.
You can use one, two or all three of the win methods in one game arena.
You can optionally add a ground: setting at which players should re-set to the start position. To add this feature you must also enable return_to_start_at_ground:.
You can use the /boost setground <game> command to set the ground level in game.
You can use the /boost setreturn <game> on command to enable the feature to return to the start position.
Race is a competition between the group of players that queued for the game until one is the winner.
Parkour mode runs continuously and players can join while other players are already in the game.