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Behavior: Passive
Lucas Massey edited this page Nov 22, 2020
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1 revision
Behavior Description: The passive behavior is designed to be used with Cargo Ship and Station encounters. It does not have any special features on its own, but instead relies on provided configuration in the rest of the behavior settings (Triggers, Actions, etc).
Core System Tag Defaults:
| System: | Tag: | Value: |
|---|---|---|
| Despawn | UsePlayerDistanceTimer | false |
The Passive Behavior Type has not behavior exclusive tags at this time.
- Home
- Getting Started
- Tutorial (Planned)
- Setting up a Behavior
- Autopilot Configuration
- Trigger System
- Spawning
- Core System Tags
- Behavior Specific Tags
- Example Files
- Troubleshooting & Debug
- Mod Repositories
- Modular Encounters Spawner Wiki