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This PR re-does the fbx_animations_do function by starting from the latest copy of the actual FBX exporter and then adding the changed bits I could identify. I'm not 100% sure I got each of the send2ue-specific changes, but this seems to work correctly for me so far...

I marked the sections that have been changed with comments containing send2ue, so they can be easily found next time the upstream function changes and needs to be integrated.

This PR fixes issue #696, and also integrates everything else that has been added to this part of the FBX exporter, including the new numpy anim export, so hopefully this will enable the speed ups that should be coming from that.

I didn't run the unit tests (not interested in wrestling with Docker on Windows) so no guarantees there.

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@vikista vikista left a comment

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Works for me.

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@JoshQuake JoshQuake left a comment

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Looks good and works

JoshQuake added a commit to JoshQuake/BlenderTools that referenced this pull request May 22, 2024
Ported Pull Request EpicGamesExt#706 by universalconquistador from EpicGamesExt/BlenderTools repo
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@MathewGarcia MathewGarcia left a comment

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Works great.

@JoshQuake
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Works great.

This repo is dead. New home: https://github.com/poly-hammer/BlenderTools

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5 participants