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Hi. Upon using Push Assets in Blender 4.0 beta, the assets fail to be imported by Unreal, but in Blender 3.6 it works fine.
An export using Blender's built in FBX exporter in 4.0 does import. Just not ones from Push Assets.
Snippet from Unreal output log on import
LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/funky/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Blender40ExportTest.fbx)
LogFbx: Loading FBX Scene from C:/Users/funky/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Blender40ExportTest.fbx
FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Blender40ExportTest.fbx'
FBXImport: Warning: Can't detect import type. No mesh is found or animation track.
LogAssetTools: Warning: Failed to import 'C:/Users/funky/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Blender40ExportTest.fbx'. Failed to create asset '/Game/UNSORTED/Blender40ExportTest'.
Tested with Blender 4.0.0 Beta, and Send to Unreal 2.4.2
Xigtim and dsengar
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