This repository contains Unity Shader Graph experiments.
- Main branch: a clean template with minimal setup for testing shaders.
- Experiment branches: individual shader projects based on the main branch.
Branches can include shaders from tutorials or my own creations. The goal of this repository is to document my experiments and track my learning progress.
Each experiment branch should include a clear description of what it contains and how it works. This is mostly for myself as I memorize and understand subject through explaining them but also me and potential others to refer back to.
Its important to note that I don't aim to just understand the note itself but what goes on under, the math behind the nodes are essential to me as I have goals beyond making nice shaders!
- Always branch off
mainfor new experiments. - Keep
mainclean and minimal; different reuseable resources can always be added ofcorse. - Name branches clearly and consistently to make them easy to navigate, a creation index is also important.
