Passionate full stack developer exploring the creation of infinitely generated game worlds and the mathematics behind them. Currently researching ways to bridge thoughtful level design with procedural, infinite world generation for my thesis.
Holder of a degree in Software Development, currently pursuing a Master's in Game Design. Experience in web development, design, backend development and game development with a deep understanding & completed thesis on web accessibility. Hoping to share more open source projects along the way as I keep building out my portfolio.
Currently working on:
- A modular data pipeline using Python and ClickHouse to log in-game player actions (via Unity) and correlate them with out-of-game survey responses for behavioral analysis.
- Building a very strong foundation in shader development through Unity & HLSL in order to bridge that knowledge towards infinite procedural world generation.

