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Estates
Estates in Atlas Novum are far more complicated in vanilla. Their privileges can be upgraded throughout the game, and you can find a tutorial/meta guide here.
Estates currently have six reworked types: the Court, the Bureaucracy, the Military, the Clergy, the Nobility, and the Burghers. Their privileges are divided between two types, Rights and Privileges, and will be referred to as such.
Below, each privilege will be ranked by ease of upgrade in (parenthesis), and importance in {brackets}. Ease of upgrade can be Very Easy, Easy, Moderate, Hard, and Very Hard, depending on the complexity and number of privilege prerequisites required. Importance can be Irrelevant, Unimportant, Important, and Very Important, depending on necessity to other privileges, or functionality of your nation.
The Court and its status is integral to the progression of the other five estates.
Rights
- Court Authority (Hard) {Very Important} - Requires Prestige & Splendor, Advisory Apparatus, Court Politics, Court Hierarchy, Court Prerogative, Power of Appointment, Central Administration
- Revenue & Tribute (Very Hard) {Very Important} - Requires Court Authority, Advisory Apparatus, Court Politics, Court Hierarchy, Court Prerogative, Power of Appointment, Revenue Collection, Bureaucratic Hierarchy
- Prestige & Splendor (Easy) {Unimportant} - Requires Prestige, Splendor, and Court Patronage
- Advisory Apparatus (Easy) {Important} - Requires hired advisors of certain skill, Power of Appointment
- Court Politics (Moderate) {Important} - Requires Court Authority, Court Hierarchy, Court Prerogative, Court Patronage
Privileges
- Court Hierarchy (Hard) {Important} - Requires Revenue & Tribute, Advisory Apparatus, Court Prerogative, Court Titles, Power of Appointment
- Court Prerogative (Very Easy) {Important} - Requires Legitimacy Equivalent, Court Hierarchy
- Court Titles (Moderate) {Unimportant} - Requires Court Authority, Prestige & Splendor, Court Politics, Court Hierarchy, Court Prerogative
- Power of Appointment (Easy) {Important} - Requires Court Hierarchy, Court Prerogative
- Foreign Affairs (Moderate) {Unimportant} - Requires Power of Appointment, Familial Service, Central Administration, Familial Appointment
- Familial Service (Moderate) {Unimportant} - Requires Power of Appointment, Foreign Affairs, Bureaucratic Politicization, Sale of Office, Recruitment & Examination, Sale of Commission, Familial Appointment
- Commercial Charters (Moderate) {Unimportant} - Requires Revenue & Tribute, Court Prerogative, Central Administration, Merchant Marine, Trade Charters
- Court Patronage (Very Easy) {Irrelevant} - Can be changed anytime
- Right of Mint (Easy) {Unimportant} - Requires Revenue & Tribute, Advisory Apparatus, Court Hierarchy, Bureaucracy Right of Mint
- Salt Controls (Moderate) {Unimportant} - Requires Court Hierarchy, Revenue Collection, Central Administration, Local Administration
In terms of focus, Prestige & Splendor, Advisory Apparatus, Court Politics, Court Hierarchy, Court Prerogative, and Power of Appointment are often a good place to start, mostly requiring values you can get through normal play, and unlock further upgrades in other privileges.
Use upgrades in those privileges to make your way through the Court Authority and Revenue & Tribute upgrades.
The Bureaucracy is very important to the functioning of your state, and along with the Court, an important gateway to upgrading the other estates' privileges.
Rights
- Revenue Collection (Very Hard) {Very Important} - Requires Court Authority, Revenue & Tribute, Advisory Apparatus, Power of Appointment, Court Right of Mint, Central Administration, Local Administration, Legislative Apparatus, Provision of Justice, Bureaucratic Hierarchy, Bureaucratic Oversight, Public Banking, Bureaucratic Wages
- Central Administration (Hard) {Very Important} - Requires Court Authority, Advisory Apparatus, Court Hierarchy, Court Prerogative, Power of Appointment
- Local Administration (Hard) {Very Important} - Requires
- Legislative Apparatus (Hard) {Very Important} - Requires
- Provision of Justice (Hard) {Important} - Requires
Privileges
- Bureaucratic Hierarchy () {Important} - Requires
- Bureaucratic Oversight () {Unimportant} - Requires
- Bureaucratic Politicization () {Unimportant} - Requires
- Public Banking () {Important} - Requires
- Tenure of Office (Very Easy) {Irrelevant} - Requires
- Sale of Office () {Unimportant} - Requires
- Official Wages () {Unimportant} - Requires
- Recruitment & Examination () {Unimportant} - Requires
- Right of Mint (Easy) {Unimportant} - Requires
- Economic Regulation (Moderate) {Important} - Requires
The Military directly affects the functioning of your military, both land and sea. Failing to adequately manage these privileges will undoubtedly lead to losses on the battlefield.
Rights
- Funding & Furnishing () {} - Requires
- Recruitment & Service () {} - Requires
- Army Organization () {} - Requires
- Naval Organization () {} - Requires
- Naval Requisition () {} - Requires
Privileges
- Military Hierarchy () {} - Requires
- Military Oversight () {} - Requires
- Mobilization () {} - Requires
- Military Discipline () {} - Requires
- Officer Education () {} - Requires
- Sale of Commission () {} - Requires
- Official Wages () {} - Requires
- Army Readiness () {} - Requires
- Fortification () {} - Requires
- Naval Recruitment () {} - Requires
The Clergy affect the status of your religion, as well as education. While they ought to be relevant throughout the game, their status can be variable depending on the style of game you are playing.
Rights
- Spiritual Authority () {} - Requires
- Temporal Authority () {} - Requires
- Clerical Administration () {} - Limited by religion, rarely changed
- Clerical Finance () {} - Requires
- Clerical Obligations () {} - Requires
Privileges
- Clerical Hierarchy () {} - Requires
- Clerical Lands () {} - Requires
- Proselytism () {} - Requires
- Monasterial Status () {} - Requires
- Clerical Education () {} - Requires
- Clerical Appointment () {} - Requires
- Charity () {} - Requires
- Clerical Patronage (Very Easy) {Irrelevant} - Can be changed anytime
The Nobility have decreasing importance throughout the game, and progressing their privileges is important to the social development of your nation. Curtailing their power will be a priority, particularly for monarchies.
Rights
- Rural Governance () {} - Requires
- Tenancy Rights () {} - Requires
- Military Authority () {} - Requires
- Noble Privileges () {} - Requires
- Noble Obligations () {} - Requires
Privileges
- Aristocratic Hierarchy () {} - Requires
- Inheritance Protections () {} - Requires
- Noble Titles () {} - Requires
- Familial Appointment () {} - Requires
- Fish & Game Rights () {} - Requires
- Forestry Rights () {} - Requires
- Processing Rights () {} - Requires
- Noble Patronage (Very Easy) {Irrelevant} - Can be changed anytime
The Burghers have increasing importance throughout the game, affecting everything from slavery and privateering, to colonization and finance.
Rights
- Urban Governance () {} - Requires
- Commercial Law () {} - Requires
- Professional Trades () {} - Requires
- Financial Instruments () {} - Requires
- Merchant Marine () {} - Requires
Privileges
- Mercantile Hierarchy () {} - Requires
- Inheritance Protections () {} - Requires
- Speech & Assembly () {} - Requires
- Merchant Banking () {} - Requires
- Status of Slavery () {} - Requires
- Privateering () {} - Requires
- Trade Charters () {} - Requires
- Mercantile Patronage (Very Easy) {Irrelevant} - Can be changed anytime