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See the Screenshots for more images.
FEZEdit is a GUI tool created for managing and modding FEZ's assets.
Warning
FEZEdit is in a development state, and only suitable for use by modding developers.
Expect that some features will be missing or will not work at all.
Warning
Clone the repository with flag --recurse-submodules.
If you have already cloned the project, use this:
git submodule init
git submodule update
FEZEdit uses Godot 4.5.1 with C# support. Older versions will not work.
Before opening the FEZEdit.sln solution in your IDE of choice, open the FEZEdit/project.godot in Godot
first to import all files.
You can find documentation for the program in Documentation folder.
It's still a work in progress so there are some pages missing.
- Opening PAK files
- Opening folders with extracted assets (XNB and FEZRepacker formats are supported)
- Converting assets from XNB and back
- Extracting assets from PAK and repacking them
- World Map
- Tracked Songs
- Static text (localization files)
- Save files (PC and iOS formats)
- Godot contributors for saving hours of headaches when creating a GUI with 3D support.
- Krzyhau's FEZRepacker for taking on the heavy lifting of reading and converting assets.
- Jenna1337's FEZTools for making a custom world map and save editing possible.





