Software developer and enthusiast, with interests in:
- User interface & experience (visual layout and design, smooth animations & interactions)
- Debug features & tooling
- Game and game engine systems
- General software optimization
- Reverse engineering
- Visual effects and motion graphics
I primarily work in C# (XAML, Unity, S&box) and Swift & SwiftUI.
A work-in-progress re-creation of Amplitude 2016 by Harmonix in the Unity game engine
A pre-commit hook for Git that rejects commiting staged files containing a special keyword (nocheckin)



