A loose implementation of OpenGL 1.x using Java AWT.
Take a look at ImageOutputExample.java for basic usage.
In reality, don't try this at home. Use a project with native bindings, such as LWJGL, or JOGL.
- Proper implementation for matrices (MODELVIEW, PROJECTION, TEXTURE(?), COLOR(?))
- 3D to 2D projection (for vertices whose Z is not
0.0)