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Warren Earle edited this page Jun 21, 2016 · 1 revision

The game world consists of multiple playing fields and a single playingfield is called a "room". In the real game, rooms are connected to each other with exits, but in the simulation mode only one room is available to you.

The game world consists of interconnected rooms. A room is a closed space 50x50 cells in size. It may have 1-4 exits to other rooms. A number of rooms in the world is limited, but increases as new players join the game. So the single game world is really huge and constantly expanding, like the Universe itself.

Game World Map

Each room landscape is unique. The view of each room is generated procedurally and consists of three types of surface:

Plain land – simple ground with a movement cost of 2. Swamps increase a movement cost to 10. Walls block movement of all creeps. You can customize the room landscape with the help of the following facilities:

Roads decrease a movement cost to 1. Roads deteriorate due to movement and require repair. Constructed walls can be created by players. Unlike natural walls, they may be attacked and destroyed by creeps. Ramparts are your defenses. Only your creeps may move inside your ramparts. Besides, a creep inside a rampart cell cannot be attacked until the rampart is destroyed (though it can attack others). Ramparts deteriorate with each game cycle and require repair. In the beginning of the game, you are free to choose the place for your new colony in one of the free rooms inside the zone of the game world available for settlement. After your first spawn is set up, your room will be blocked by walls defending from outside attacks for 3 days. Use this time to create good defenses, or any player will be able to destroy your colony! You can lift this blockade earlier than 3 days – just destroy these walls yourself. The object in the center of the screen is your first spawn, your colony center.

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