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The VRC Scene Descriptor has a property called "Interact Passthrough" that determines whether User Layers will block interaction rays. We have updated this setting to reflect changes in interaction behavior.
We have also revised the layer specifications to account for the built-in layers: PlayerLocal ignores rays, while InternalUI blocks interaction. Although these layer objects are unlikely to be used, we have confirmed that this change ensures the interaction behavior matches that of the VRChat client.
These behaviors are clearly stated in the VRChat documentation as well.
https://creators.vrchat.com/worlds/layers/

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github-actions bot commented Sep 4, 2024

CLA Assistant Lite bot All contributors have signed the CLA ✍️ ✅

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I have read the CLA Document and I hereby sign the CLA

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Your fix is approved, has been merged upstream and released as part of SDK 3.7.5!

@momo-the-monster momo-the-monster merged commit 9cb6d71 into vrchat-community:main Jan 14, 2025
@github-actions github-actions bot locked and limited conversation to collaborators Jan 14, 2025
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