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bugfix no 3 doesn't have a test because it turns out to be difficult to configure a situation where the initially-assigned ranks (arbitrary order in the children vector) have exactly the relationship needed. |
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Results came back; slight speed drop and slight increase in accuracy. About 0.5% of reads which used to be mapping incorrectly will now map correctly. |
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Changelog Entry
To be copied to the draft changelog by merger:
Description
Three bugfixes, which were found in decreasing order of complexity. These all affect the traversal which assigns ranks to children of snarls.
all_childreninto ranks, by subtracting two, before checking whether that rank has already been visited. This was done everywhere except one spot.I also slightly modified the way we stored tips and bumped the distance index version vgteam/libbdsg#238 with the latter being because we really want people to re-index to get better distances. Old indexes are technically compatible but will get worse chaining mode alignments.