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330 changes: 330 additions & 0 deletions src/lib/assets/life-game-rules/lifespan.js
Original file line number Diff line number Diff line change
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"use strict";

let timer = "stop";
let generationFigure = 0;
let isDragging = false;
let dragMode = 0; // 1: 黒にする, 0: 白にする
let isPlacingTemplate = false;
let patternShape = [];
let patternHeight = 0;
let patternWidth = 0;
let previewCells = [];

//変数設定
let boardSize = 20; //盤面の大きさ(20x20)
const cellSize = 600 / boardSize; //セルの大きさ(px)
const maxLifespan = 2; // セルの最大寿命

// around: 周囲の生きたセル数, currentLifespan: 現在の寿命
function getNextLifespan(around, currentLifespan) {
// セルが生きている場合
if (currentLifespan > 0) {
// 周囲が 2 か 3 なら寿命を維持(減らさない)
if (2 <= around && around <= 3) {
return currentLifespan;
}
// 条件を満たさない場合は寿命を減らす
return currentLifespan - 1;
}

// セルが死んでいる場合
// 周囲が 3 なら誕生
if (around === 3) {
return maxLifespan;
}

return 0;
}

// cellの状態に応じた色を返す関数
function getStyle(cell, lifespan) {
if (cell === 0) return "white";

// cellの値に応じて色を返す場合はここに追加
if (lifespan === 2) return "black";
if (lifespan === 1) return "gray";
if (lifespan === 0) return "white";

return "black"; // デフォルトは黒
}

//Boardの初期化
let board = Array.from({ length: boardSize }, () => Array.from({ length: boardSize }, () => 0));
const table = document.getElementById("game-board");

//盤面をBoardに従って変更する関数達(Boardを変更したら実行する)
function renderBoard() {
// 初回の盤面生成
table.innerHTML = "";
for (let i = 0; i < boardSize; i++) {
const tr = document.createElement("tr");
tr.style.padding = "0";
for (let j = 0; j < boardSize; j++) {
const td = document.createElement("td");
td.style.padding = "0";
const button = document.createElement("button");
button.lifespan = board[i][j] ? maxLifespan : 0; // セルの寿命を設定
button.style.backgroundColor = getStyle(board[i][j], button.lifespan); //Boardの対応する値によって色を変更

// ボードが大きいときは border をつけない
if (boardSize >= 50) {
button.style.border = "none";
table.style.border = "1px solid black";
} else {
button.style.border = "0.5px solid black";
}
button.style.width = `${cellSize}px`;
button.style.height = `${cellSize}px`;
button.style.padding = "0"; //cellSizeが小さいとき、セルが横長になることを防ぐ
button.style.display = "block"; //cellSizeが小さいとき、行間が空きすぎるのを防ぐ

button.onclick = () => {
if (isPlacingTemplate) {
clearPreview();
isPlacingTemplate = false;
if (i + patternHeight < boardSize + 1 && j + patternWidth < boardSize + 1) {
for (let r = 0; r < patternHeight; r++) {
for (let c = 0; c < patternWidth; c++) {
const boardRow = i + r;
const boardCol = j + c;
board[boardRow][boardCol] = patternShape[r][c];
// パターン配置時に寿命を設定
if (patternShape[r][c]) {
const btn = table.children[boardRow].children[boardCol].children[0];
btn.lifespan = maxLifespan;
}
}
}
rerender();
generationChange(0);
stop();
} else {
window.parent.postMessage(
{
type: "Size shortage",
data: {},
},
"*",
);
}
}
};
button.onmousedown = (e) => {
e.preventDefault();
if (timer === "stop" && !isPlacingTemplate) {
isDragging = true;
board[i][j] = !board[i][j];
dragMode = board[i][j];
button.lifespan = board[i][j] ? maxLifespan : 0;
button.style.backgroundColor = getStyle(board[i][j], button.lifespan);
}
};
button.onmouseenter = () => {
if (isDragging && timer === "stop" && board[i][j] !== dragMode && !isPlacingTemplate) {
board[i][j] = dragMode;
button.lifespan = board[i][j] ? maxLifespan : 0;
button.style.backgroundColor = getStyle(board[i][j], button.lifespan);
}
if (isPlacingTemplate) {
drawPreview(i, j);
}
};
td.appendChild(button);
tr.appendChild(td);
}
table.appendChild(tr);
}
}

table.onmouseleave = () => {
if (isPlacingTemplate) {
clearPreview();
}
};

function drawPreview(row, col) {
clearPreview();
for (let r = 0; r < patternHeight; r++) {
for (let c = 0; c < patternWidth; c++) {
if (patternShape[r][c] === 1) {
const boardRow = row + r;
const boardCol = col + c;
if (boardRow < boardSize && boardCol < boardSize) {
const cell = table.rows[boardRow].cells[boardCol].firstChild;
cell.style.backgroundColor = "gray";
previewCells.push({ row: boardRow, col: boardCol });
}
}
}
}
}

function clearPreview() {
previewCells.forEach((cellPos) => {
const cell = table.rows[cellPos.row].cells[cellPos.col].firstChild;
const lifespan = cell.lifespan || 0;
cell.style.backgroundColor = getStyle(board[cellPos.row][cellPos.col], lifespan);
});
previewCells = [];
}

function rerender() {
// 2回目以降の盤面生成
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
const button = table.children[i].children[j].children[0];

// 色の更新
const currentCellColor = button.style.backgroundColor;
const expectedCellColor = getStyle(board[i][j], button.lifespan);
if (currentCellColor !== expectedCellColor) {
button.style.backgroundColor = expectedCellColor;
}

// セルサイズの更新
const currentCellsize = button.style.width;
const expectedCellsize = `${cellSize}px`;
if (currentCellsize !== expectedCellsize) {
button.style.width = expectedCellsize;
button.style.height = expectedCellsize;
}
}
}
}

document.addEventListener("mouseup", () => {
isDragging = false;
});

renderBoard();
progressBoard();

function generationChange(num) {
//現在の世代を表すgenerationFigureを変更し、文章も変更
generationFigure = num;
window.parent.postMessage(
{
type: "generation_change",
data: generationFigure,
},
"*",
);
}

function progressBoard() {
const newLifespans = Array(boardSize)
.fill(0)
.map(() => Array(boardSize).fill(0));

for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
//周囲のマスに黒マスが何個あるかを計算(aroundに格納)↓
let around = 0;
let tate, yoko;
if (i === 0) {
tate = [0, 1];
} else if (i === boardSize - 1) {
tate = [0, -1];
} else {
tate = [-1, 0, 1];
}
if (j === 0) {
yoko = [0, 1];
} else if (j === boardSize - 1) {
yoko = [0, -1];
} else {
yoko = [-1, 0, 1];
}
for (let ii = 0; ii < tate.length; ii++) {
for (let jj = 0; jj < yoko.length; jj++) {
if (tate[ii] !== 0 || yoko[jj] !== 0) {
const neighborButton = table.children[i + tate[ii]].children[j + yoko[jj]].children[0];
around += neighborButton.lifespan > 0 ? 1 : 0;
}
}
}
//↑周囲のマスに黒マスが何個あるかを計算(aroundに格納)

// 前の世代の寿命をボタンから取得し、新しい寿命を計算して保存
const button = table.children[i].children[j].children[0];
const currentLifespan = button.lifespan;
newLifespans[i][j] = getNextLifespan(around, currentLifespan);
}
}

// 新しい寿命を適用
for (let i = 0; i < boardSize; i++) {
for (let j = 0; j < boardSize; j++) {
const button = table.children[i].children[j].children[0];
button.lifespan = newLifespans[i][j];
board[i][j] = button.lifespan > 0 ? 1 : 0;
}
}

generationChange(generationFigure + 1);
rerender();
}

//イベント

on.progress = () => {
progressBoard();
};

on.play = () => {
timer = "start";
};

on.pause = () => {
timer = "stop";
};

on.board_reset = () => {
//すべて白にBoardを変更
board = Array.from({ length: boardSize }, () => Array.from({ length: boardSize }, () => 0));
renderBoard();
generationChange(0);
};

on.board_randomize = () => {
//白黒ランダムにBoardを変更
board = Array.from({ length: boardSize }, () =>
Array.from({ length: boardSize }, () => (Math.random() > 0.5 ? 1 : 0)),
);
renderBoard();
generationChange(0);
};

on.request_sync = () => {
window.parent.postMessage(
{
type: "sync",
data: {
generationFigure: generationFigure,
boardSize: boardSize,
},
},
"*",
);
console.log("generationFigure:", generationFigure, "boardSize:", boardSize);
};

on.place_template = (template) => {
patternShape = template;
patternHeight = patternShape.length;
patternWidth = patternShape[0].length;
isPlacingTemplate = true;
table.style.cursor = "crosshair";
stop();
};

on.save_board = async () => {
window.parent.postMessage({ type: "save_board", data: board }, "*");
};

on.apply_board = (newBoard) => {
board = newBoard;
renderBoard();
generationChange(0);
stop();
};
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