A collection of level generators I've played around with in different projects, made for Unity.
A simple level generator inspired by the level generation of Spelunky. It generates a number of rooms based on a grid size, made up of x rows and y columns.
A level generator using a random walk algorithm, inspired by this algorithm found on itch.io. It generates rooms/corridors in random directions based on the input size.
Procedurally generates rooms in a grid-based layout with connecting corridors. It generates rooms in random directions based on the input sizes and supports main path rooms and optional side rooms.
Generates a floor with a room in each corner and additional rooms between them, connected with doors and a hallway.
Project was made with Unity version 2022.3.22f1
The MIT License.