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ENDLESS-RUN is a Unity-based 3D Endless Runner game featuring dynamic obstacle generation, score tracking, responsive controls, and polished visual effects. This project demonstrates core gameplay programming, animation handling, physics interactions, object pooling, and UI/UX implementation. Built as part of a game development portfolio for EA's T
This project is a showcase of an AI implementation within a game in Unreal Engine 4. Within this game, the player must traverse a 3D environment while avoiding being discovered by multiple AI controlled characters that are patrolling the area.
As the player, your goal in the game is to explore the map and locate/collect the randomly generated required stuffed animals, called fuzzies, within the time limit. These stuffed animals will be randomly placed around the map at the start of each round.