UniState is a modern, high-performance, scalable state machine package for Unity.
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Updated
Nov 3, 2025 - C#
UniState is a modern, high-performance, scalable state machine package for Unity.
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Unity OOP architecture sample w/ actor-based entities
This code example shows how to use a timer, mouse input, keyboard input, and other elements of a simple game. The example also shows how to use the state design pattern for the three states in the game, the introduction screen, the game, and the game over screen. This complicates the code somewhat, but makes it much easier to add states to the g…
Event-Driven Architecture starter template for Unity
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
🚀 Build high-performance TCP networks for Unity with SuperSocketUnity, optimized for mobile games and client applications.
A modular Unity MVC-inspired framework with IOC, Dependency Injection, Scoped EventBus, and multi-scene support for clean, scalable game architecture.
A basic system to organize and manage a game Audio system.
A modular Python text adventure focused on clean architecture, state-driven gameplay, and narrative design.
This is the demo Unity project for the "Inventory System using Scriptable Objects" Medium article
A modular 2048 implementation featuring a custom Unity Inspector tool for dynamic grid generation. Implements ScriptableObject-based data persistence and event-driven game logic.
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