A Standalone, Engine- and Language-Agnostic Prefab Editor.
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Updated
Nov 15, 2025 - C#
A Standalone, Engine- and Language-Agnostic Prefab Editor.
Simple cross-platform integration for DualSense & DualShock compatible with any engine. A complete, easily customizable framework tested and validated on Unreal Engine and Godot.
Engine-agnostic NPC / dialogue runtime built on top of a local `llama.cpp` server.
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