Advanced aim trainer with quantum-inspired mechanics, LSTM neural prediction, adaptive difficulty, and OpenGL shader effects
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Updated
Feb 1, 2026 - Python
Advanced aim trainer with quantum-inspired mechanics, LSTM neural prediction, adaptive difficulty, and OpenGL shader effects
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Experimental dungeon crawler that adapts its difficulty according to player's actions. Also, enemies were created using reinforcement learning and neural networks.
A procedural dungeon generator with adaptive difficulty and branching narratives
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
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