I am a passionate Game Developer dedicated to mastering Godot 4. I've recently completed a structured journey of building 8 diverse games, each focusing on different technical challenges from AI pathfinding to data-driven level design.
- Engine: Godot 4.5 (GDScript)
- Concepts: OOP, Signal-driven Architecture, Factory Patterns, Pathfinding (Navigation2D).
- Tools: Git, GitHub Desktop, JSON.
Here is the progression of my technical skills through 8 projects:
| Project | Key Technical Highlight |
|---|---|
| Do-Not-Mind-Me | Stealth AI, NavigationAgent2D, FOV Logic |
| Space Ace | Wave Management, Object Factory, CPUParticles2D |
| Sokoban | JSON Level Parsing, Grid-based Movement |
| Foxy Antics | Class Inheritance (OOP), Advanced Platforming |
| Memory Madness | Logic Controllers, UI/UX State Management |
| Tappy Plane | Physics & Collision Handling, Infinite Scrolling |
| Angry Animals | Input Mapping, Trajectory Physics |
| Gem Catcher | Foundational Logic & Signal Basics |
- Mastering 2D Shaders in Godot.
- Developing my first original commercial indie title.
- Contributing to open-source Godot tools.
How to reach me: You can find me on my GitHub repositories or through my portfolio projects!
