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Waveforge

Waveforge is the game I'm developing for GitHub Game Off 2025.

The concept

Waveforge is a 2D platformer where the player needs to manipulate water waves (and other physical phenomena) to somehow move a rubber duck to the checkpoint in a pixel emulated world with physics simulation (of it's own style, not always realistic though).

For more details about the game physics system, please refer to Physics System Documentation.

Current status

The game is finished to a playable state with 18 levels, published as version 0.4 on Itch.io. Try it out and let me know what you think!

Build instructions

You need to have CMake and a C++23 compatible compiler installed (e.g. GCC 14, Clang 20, MSVC 19.44.35219.0). Then run the following commands in the project root directory:

# Make sure to enter MSVC environment when on Windows
cmake -B build -DCMAKE_BUILD_TYPE=RelWithDebInfo .
cmake --build build --config RelWithDebInfo

The direct dependencies will be automatically downloaded and built. Find the executable in build directory. The built program can be found at build/waveforge (or build/waveforge.exe on Windows).

For Linux systems, SFML might requires some additional system libraries. The simplest way is to install SFML via your package manager, so that all those internal dependencies are automatically handled. For example:

# Debian/Ubuntu
sudo apt install libsfml-dev

# Arch Linux and dirivatives
sudo pacman -S sfml

You can also install those dependencies manually if you prefer not to install SFML system-wide. Please refer to SFML's official documentation for more details.

Team Members

Acknowledgements

We would like to thank zurry for thier inspiring thoughts on game play, mechanics and level design. We would also like to thank RitaRossweisse301 for early testing and feedback.

We would also like to thank the following open source projects for making this game possible:

  • microsoft/proxy: A C++ library for "Next Generation Polymorphism"

  • SFML: Simple and Fast Multimedia Library for graphics and audio.

  • cpptrace: A simple & self-contained C++ stack trace library.

  • Aseprite: A pixel art tool used for creating pixel art assets.

Additionally, we would like to acknowledge GitHub and Lee Reilly for organizing the GitHub Game Off 2025 game jam, which provided the inspiration and motivation for this project.

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Physics Puzzle Game Made for Github Game Off 2025

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