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There was an issue running the examples that was pointed out by this issue.
I simply turned off validation of the shader program to reveal the true problem was using varying color widths across shaders (vec3 vs vec4). This change corrects the problem.

This was an issue from using varying color widths across shaders (vec3 vs vec4). This change corrects the problem.
@AlexanderGroeger
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@sunreef Do you want to do something with my pull request?

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