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This is 24 bit art straight from Mark Soderwall (artist), at tile size "32".
It has not been incoporated into the game. There are several issues:
1. It hasn't been incorported, or tested in any form, in the game.
2. It hasn't been looked on on a real device, where color reproduction
differs from a computer screen.
3. The game has an 8 bit graphics path. It doesn't yet support 16
or 24 bit graphics.
4. This size is suitable for iPhone / iPod display sizes. Yet to be tested
on iPad.
5. There is still work to get this art into shape:
* There will be mistakes in animation frames
* The .amx files are not ready
* The fonts need to be constructed from the letters
* The terrain art, although present, hasn't been tested in a real sense
6. Note the side colors are not done the same way as the 8 bit art. In this
art, the "black" animation frames get subtracted from the non-black
variants to isolate side colors. Then the side colors are hue-mapped
to the desired hue, then added back into the "black" variant to get
a composed animation frame. TBD if this is a run time or compile time
process.
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New 24 bit / tile size 32 art, not ready for WI integration yet
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