Replace sprite layer keys with a LayerKey struct #6237
+331
−399
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This adds a new LayerKey struct that is meant to be used when working with sprite layer keys instead of working with
string,enum, orobjectkeys. This should generally make it easier to work with layer key data fields. Previously that always involved a decent bit of boilerplate where you would have to manually use IReflectionManager to try parse a string key as a possible enum key. Now you should be able to just have a[DataField] LayerKey Keyand use that directly.The new struct supports implicit casts from strings & enums. So while this is a breaking change, it doesn't seem like it actually needs a content PR.
Other changes:
Supersedes #6025