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Releases: simonvic/sVisual

v2.1.0-exp

07 Dec 18:36

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v2.1.0-exp Pre-release
Pre-release

Due to the new available options and some changes to old ones, your current configuration file (sVisual.json) is not compatible anymore and will be regenerated, reverting all options to their default value.
You can configure the settings again in the options menu.
Sorry for the inconvenience :)

ADDED

  • New user option to toggle clothing overlays!
    Toggling the option off will turn off all overlays added by clothing items such as headgear, sunglasses, mask etc.
  • New user option to tweak headbob intensity for each stance (idle, walking, running, sprinting)
    The default intensity is 1.00. Setting it to 0.00 will disable the headbob completely (for the configured stance).

CHANGED

  • The default headbob intensity when idle has been increased
  • Minor performance improvements
  • More detailed logging when loading user configurations
  • More detailed logging about server constraints

FIXES

  • The headbob is now correctly applied when walking in crouched stance with the weapon raised
  • The headbob is now correctly applied when idle

MODDING

  • Updated to support the latest user configuration and server constraints version
  • User configuration is now preloaded in sUserConfig::preload

FULL CHANGELOG

v2.0.1...v2.1.0-exp

v2.0.1

03 Jun 14:27

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FIXED

  • The hit effect would be shown even when succesfully blocking a zombie attack
  • Various syntax errors

FULL CHANGELOG

v2.0.0a...v2.0.1

v2.0.1.exp

23 Apr 14:09

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v2.0.1.exp Pre-release
Pre-release

FIXED

  • The hit effect would be shown even when succesfully blocking a zombie attack
  • Various syntax errors

FULL CHANGELOG

v2.0.0a...v2.0.1.exp

v2.0.0a

21 Feb 14:51

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CHANGED

  • The overlays for sunglasses, helmets and gasmasks have been tweaked to improve visibility and to be more similar to the actual item texture at the specific health level

FULL CHANGELOG

v2.0.0...v2.0.0a

v2.0.0

20 Feb 14:03

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sVisual 2.0 now relies on sFramework 2.0 to implement its effects. For more technicaldetails, read the sFramework 2.0 changelog

With this update, sVisual has a new effects intensity option which allows you to choose yourpreference on how "intense" effects will be.
You can find and change this setting in the in-game options menu.

Along that, the update also brings new HQ overlays for motorbike helments, glasses, gasmask and burlapsack, and completely reworked ppeffects for bleeding, exhaustion and more.

ADDED

  • New HQ overlay for burlap sack cover
  • New HQ overlay for motohelmets (all health levels)
  • New HQ overlay for REDACTED
  • New HQ overlay for all eye glasses (all health levels)
  • New "exhausted" ppeffect animation for when you're out of stamina
  • New "hit recieved" ppeffect animation for when you get hit
  • New "bleeding" ppeffect animation for when you're bleeding

CHANGED

  • Reworked bleeding overlay
  • Glasswear and helmets with visors will now reduce bloom by 90% when worn

FIXED

  • Unconscious overlay now has the right priority
  • The bloom effect would cause flickering when aiming down sight
  • Harmless warning about stamina variable

MODDING

  • sPPEffects are now defined with 2.0 specs
  • Reworked ppeffects and overlay handling
  • Removed debug overlays and ppeffects

FULL CHANGELOG

v1.7.1...v2.0.0

v1.7.1

23 May 15:23

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This update brings a different headbob animation, you may want to tweak the headbob intensity;you can do it in the options menu.

CHANGED

  • Improved headbob animation
  • Headbob is now properly synchronized with the player speed; it will smoothly transition from jogging torunning

MODDING

  • Preprocessor defines are now declared according to DayZ 1.21 changes

FULL CHANGELOG

v1.7.0...v1.7.1

v1.7.0

20 Oct 15:16

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ADDED

  • New logo
  • Improved clothing overlays by doing a lazy initialization
  • Support for 1.19 NVG and underground effect

CHANGED

  • The options menu have been remade from scratch, with improved performance and look

FIXED

  • The Dynamic DepthOfField wasn't resetting properly
  • Some helmets weren't taking damage due to improper config.cpp
  • Death darkening effect not working in some edge case scenarios
  • Removed sCameraManager; camera lean is now much smoother and doesn't reset when ADS
  • Improved server-side performance by removing some unnecessary logic
  • Errors in stringtable.csv translation file

MODDING

  • A new config parameters has been added to tweak the NVG efficiency when there is no light at all (i.e. underground) Default: 0.01
  • Server side constraints now gets preloaded as soon as the server starts

FULL CHANGELOG

v1.6.2...v1.7.0

v1.6.2a

05 May 14:03

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FIXED

  • Fixed Dynamic FieldOfView not working in first person camera after DayZ 1.17.154754 hotifx

v1.6.2

19 Apr 13:23

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CHANGED

  • Removed unnecessary config declarations

FIXED

  • Fix option sliders widget (DayZ 1.17 update)

v1.6.1

23 Nov 10:59

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CHANGED

  • Moved NightVision post processing handling from the camera to vanilla PPERequester