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shreyanshanchlia/README.md

Typing SVG

💫 About Me:

Developer using unity focused on building immersive, performant, and well-engineered interactive experiences. I primarily work on gameplay systems, VR/XR applications, and real-time simulations, with a strong emphasis on clean architecture and scalability.

I enjoy solving constrained technical problems—whether it’s optimizing runtime performance, designing reusable gameplay systems, or translating creative ideas into production-ready Unity projects. Most of my work lives at the intersection of engineering discipline and player experience.

🌐 Socials:

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Languages and Tools:

📊 GitHub Stats

GitHub Stats GitHub Streak GitHub Most Languages Used

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  1. OS-Process-Scheduler OS-Process-Scheduler Public

    Visualize various scheduling operations for operating systems.

    C# 1

  2. Visual-Algorithms Visual-Algorithms Public

    Made for learning all kind of Algorithms.

    C# 2 1

  3. Fractal-Generator Fractal-Generator Public

    This application can render fractals by putting the IFS code.

    ShaderLab 84 4

  4. Visual-PBR-Texture Visual-PBR-Texture Public

    Visualize how PBR Texturing Works.

    ShaderLab 2

  5. Game-Systems Game-Systems Public

    An implementation of some of the most used systems in Game Development

    C# 2

  6. Compiler-Design Compiler-Design Public

    A set of solutions to problems that are the base to generate a compiler.

    C++ 2