Developer using unity focused on building immersive, performant, and well-engineered interactive experiences. I primarily work on gameplay systems, VR/XR applications, and real-time simulations, with a strong emphasis on clean architecture and scalability.
I enjoy solving constrained technical problems—whether it’s optimizing runtime performance, designing reusable gameplay systems, or translating creative ideas into production-ready Unity projects. Most of my work lives at the intersection of engineering discipline and player experience.



