1.2.2.1 multiple savestates source code#12
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cerpintext wants to merge 109 commits intoseresharp:masterfrom
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1.2.2.1 multiple savestates source code#12cerpintext wants to merge 109 commits intoseresharp:masterfrom
cerpintext wants to merge 109 commits intoseresharp:masterfrom
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Savestates ported from other debug versions Skeleton class to handle multiple states from/to file Use `Source/References` for game files/dependencies
GameManager.instance.Coroutine(<coro name here>) is obligatory syntax I learnt
Noclip uses invincibility by default Fixed savestate in-game display Lowered slot cap for performance
Todo: make savestates refer to copy rather than reference
Slight renames of BindableFunctions for organising. SaveStateData.DeepCopy() for proper handling of state slots vs quickslot
Commented out some in-game log lines Instructions on using savestate system Wrote down a few known issues
Author
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Basically requires a new branch or something |
skeppy's multiple additions and improvements
mainly helpful for comsob atttempts on THK and Herrah. this will be expanded on soon.
-Reflactionhelper. cs removed, as it is unnecessary -Added savestate room-specific functions -moved the auto break to room-specific functions
Many changes and fixes, including a big change
Added explanation of room-specific savestates
1.5.5 multiple fixes and qol savestate updates
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Allows multiple savestates, not very elegantly, and potential for murdering performance, but haven't managed sufficient testing for that. If it turns out to be a significant problem then rewriting to add a performance mode should be simple enough, if not then these are relatively fast savestates for all states.
Unfortunately it forces a new settings file for binds just because renaming things I didn't like.
Otherwise: