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Draft: Adding Sink (Buildings) #254

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AndrewThomasWill wants to merge 7 commits intomainfrom
7-Sinking-Count-And-Wording
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Draft: Adding Sink (Buildings) #254
AndrewThomasWill wants to merge 7 commits intomainfrom
7-Sinking-Count-And-Wording

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@AndrewThomasWill
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  • Adding the ability for the user to Add Sink(s) to a Factory

WIP: Parser correctly pulls the building to the gameData, but still need to figure out the remaining UI implementation. We also are likely going in a different direction where the building could create a 'Demand' for a Product

(Initially, that didn't seem valuable since in most scenarios you want to see what is 'available' to export at a glance. Putting some items in a 'Sink' could obscure that information and confuse. However, it's beneficial for the space elevator parts. Those final parts will almost always be going to a Sink. And making sure they have a 'Sink' demand will keep it from showing 'Trim' or 'Not in Demand' for Production)

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satisfactory-factories ❌ Failed (Inspect) Dec 17, 2024 1:14am

@AndrewThomasWill AndrewThomasWill marked this pull request as draft December 3, 2024 00:41
samsmithnz
samsmithnz previously approved these changes Dec 3, 2024
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It looks good to me - especially from the parser side.

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I understand this is addressed #7, but I wonder if this should be combined with #46 - it's very close to the same thing - allowing surplus parts to be marked as 'used'.

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3 participants