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samsmithnz
previously approved these changes
Dec 3, 2024
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samsmithnz
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It looks good to me - especially from the parser side.
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WIP: Parser correctly pulls the building to the gameData, but still need to figure out the remaining UI implementation. We also are likely going in a different direction where the building could create a 'Demand' for a Product
(Initially, that didn't seem valuable since in most scenarios you want to see what is 'available' to export at a glance. Putting some items in a 'Sink' could obscure that information and confuse. However, it's beneficial for the space elevator parts. Those final parts will almost always be going to a Sink. And making sure they have a 'Sink' demand will keep it from showing 'Trim' or 'Not in Demand' for Production)