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Classes
sagivo edited this page May 8, 2014
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BaseObj : MonoBehaviour- All Classes should inherit from this class. -
GameController : MonoBehaviour- The basic game object (includes in all other objects by inherits from Base Obj). -
Liveable : BaseObj- All objects that interact with the game (enemy, player, building) should inherit this class -
Enemy : Liveable- All enemy types should inherit from enemy class. -
Player : Liveable- Contains the player class. -
Canon : Liveable- All canon types should inherit from canon class. -
Building : Liveable- All building types should inherit from enemy class. -
Resource : BaseObj- All resource types should inherit from enemy class. -
Weapon : BaseObj- All weapons types should inherit from enemy class. -
Cell : BaseObj- All ground types should inherit from enemy class.