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587f856
Implement method open
Jul 3, 2016
605bb4b
Implement close method
Jul 3, 2016
a25382f
Remove get_max_path_count
Jul 3, 2016
4f9f1ce
Revise method open
Jul 3, 2016
83c056d
Implement method create
Jul 3, 2016
92c27ac
Remove archive mode
Jul 3, 2016
95c4ceb
Implement method remove
Jul 3, 2016
6e49a95
Implement method rename
Jul 3, 2016
5ce400a
Fix cast_io_buffer usage
Jul 3, 2016
118d42b
test changes on other machine
dusty22 Jul 4, 2016
15b09a2
quick fix
dusty22 Jul 4, 2016
4c216f2
Remove code files from non-engine projects
bibendovsky Jul 4, 2016
ae16dcf
Add RLE compression
bibendovsky Jul 4, 2016
1911228
Add return value to read_chunk and write_chunk
bibendovsky Jul 4, 2016
0ce58cb
Rename classes and remove sg namespace
bibendovsky Jul 7, 2016
b84f29d
Fix header name
bibendovsky Jul 7, 2016
3761dff
Implement method open
bibendovsky Jul 7, 2016
b53bc1f
Implement write_chunk
bibendovsky Jul 8, 2016
4ca3def
Move definitions of import and export methods to code file
bibendovsky Jul 9, 2016
7cc517c
Add missing methods
bibendovsky Jul 9, 2016
f839070
Add pointer to saved game object for game interface
bibendovsky Jul 9, 2016
cc7cc6c
Implement reading and writing of two-dimension arrays
bibendovsky Jul 9, 2016
9e6541d
Access fields or throw exceptions in templated members via methods only
bibendovsky Jul 9, 2016
c912235
Split saved game class into the interface and the implementation
bibendovsky Jul 10, 2016
a467c51
Make ctor & dtor inline
bibendovsky Jul 10, 2016
cb022b2
Replace reading wrappers
bibendovsky Jul 11, 2016
0d15324
Replace writing wrappers
bibendovsky Jul 11, 2016
4d284f2
Support C-array of pointers
bibendovsky Jul 14, 2016
553a989
WIP on getting savegame screenshots working both in the UI and game code
dusty22 Jul 15, 2016
16c0d6d
Remove saved game wrappers
bibendovsky Jul 15, 2016
6a7359c
Format saved game code
bibendovsky Jul 15, 2016
1022a86
Implement handling of class type
bibendovsky Jul 16, 2016
54412cd
Remove wrappers and original code leftovers
bibendovsky Jul 16, 2016
43bcc08
Add method to control preview mode
bibendovsky Jul 16, 2016
a1ef282
Remove wrappers and old save code leftovers
bibendovsky Jul 16, 2016
0b8140c
Add method to advance the buffer offset
bibendovsky Jul 16, 2016
33ca625
Fix pointer reading/writing
bibendovsky Jul 17, 2016
41065ad
Move import/export code into the header files
bibendovsky Jul 17, 2016
ef5c8b4
Make distinct name for clientPersistant_t to avoid strange behavior i…
bibendovsky Jul 17, 2016
178d0d5
Fix reading/writing gclient_s class and realted classes
bibendovsky Jul 17, 2016
be45441
Some preliminary changes
dusty22 Jul 18, 2016
a202bda
moved function defs to fix compilation error
dusty22 Jul 18, 2016
18d3330
handicap_maxArmor, cg_lightningBlockEffect
dusty22 Jul 19, 2016
ebd58e7
Rename saved game affected classes
bibendovsky Jul 20, 2016
62edd3c
Rename saved game affected classes
bibendovsky Jul 22, 2016
bb3a1ca
Fix 'holes' inside saved game affected classes due alignment
bibendovsky Jul 23, 2016
27bc43f
Check for chunk read error in EvaluateFields
bibendovsky Jul 23, 2016
35a9781
Fix ICARUS data saving
bibendovsky Jul 23, 2016
f3862ce
Add try_read method
bibendovsky Jul 24, 2016
e286d0e
Rename saved game affected classes back
bibendovsky Jul 24, 2016
501db34
JA: Restore loading of retail saved game
bibendovsky Jul 24, 2016
3dcf239
Clean up saved game code leftovers
bibendovsky Jul 25, 2016
61205f2
JO: Fix reading/writing saved game chunk
bibendovsky Jul 26, 2016
fa46910
prelim
dusty22 Jul 28, 2016
a5185e2
JO: Disable JA structure fields
bibendovsky Jul 29, 2016
d4ffb1d
General: Disable @mrwonko's windows build server experimental code
ensiform Jul 30, 2016
a7a1274
SP: Remove leftover win32 xinput specific forward prototype usage.
ensiform Jul 30, 2016
a2a364d
JO: Undefine _G2_GORE
bibendovsky Jul 30, 2016
fef5407
JO: Disable some JA-only stuff
bibendovsky Jul 30, 2016
b48f21e
JO: Disable GHOUL2 gore and ragdoll
bibendovsky Jul 31, 2016
8867533
finished v1.1
dusty22 Jul 31, 2016
4142bd9
JO: Fix loading/saving of GHOUL2 and timers
bibendovsky Jul 31, 2016
08897b1
JO: Fix write_chunk
bibendovsky Aug 1, 2016
f0f4722
Refactor byte order utilities
RostakaGmfun Aug 1, 2016
518e550
Merge pull request #856 from RostakaGmfun/issue-756
xycaleth Aug 2, 2016
ea58b07
Fix byte order utils for gcc < 4.8
RostakaGmfun Aug 3, 2016
42f9f57
Merge pull request #860 from RostakaGmfun/bswap-fix
xycaleth Aug 4, 2016
5c8a2d7
Move math functions into shared/qcommon
xycaleth Aug 4, 2016
24559b4
Move string functions into shared/ folder
xycaleth Aug 4, 2016
df6aa60
Move some more functions into shared math files
xycaleth Aug 4, 2016
8a61a9f
Merge remote-tracking branch 'refs/remotes/JACoders/master'
dusty22 Aug 5, 2016
cfcc97f
Increase size of cgame/UI memory and string pools
xycaleth Aug 5, 2016
149fcb9
Split ISavedGame into two classes
bibendovsky Aug 5, 2016
83d3b79
Fix VS2013 build
xycaleth Aug 6, 2016
fecff2e
Revise saved game classes
bibendovsky Aug 6, 2016
b44e5cc
SG: Use new classes
bibendovsky Aug 7, 2016
3179f77
SG: Rename classes and files
bibendovsky Aug 7, 2016
4116908
SG: Replace spaces with tabs
bibendovsky Aug 7, 2016
2cdbf41
SG: Add checks for file handle
bibendovsky Aug 7, 2016
f811de2
Merge remote-tracking branch 'refs/remotes/JACoders/master'
dusty22 Aug 8, 2016
4f47e3d
Fix variable name
bibendovsky Aug 10, 2016
dee86c3
JO: Restore CS_PLAYERS value
bibendovsky Aug 10, 2016
87b551f
JO: Fix saved game and regular screenshots
bibendovsky Aug 11, 2016
3f439ad
Revise sv_savegame
bibendovsky Aug 12, 2016
a11a6f3
Update game api version
bibendovsky Aug 13, 2016
dd26951
Remove unused header
bibendovsky Aug 13, 2016
1d4db1c
Merge with latest master
bibendovsky Aug 13, 2016
8e63fa2
Merge pull request #862 from xycaleth/shared-qcommon
xycaleth Aug 21, 2016
7470c0f
JK2: Fix errors caused by qboolean enum change
xycaleth Aug 21, 2016
2bcf85c
Shared: Remove random() and crandom()
xycaleth Aug 21, 2016
fd2a5fa
Shared: q_math_common -> q_math
xycaleth Aug 21, 2016
ff39d76
Better fix for sound spam on resume from alt-tab. Fix from JK2MV
ensiform Aug 22, 2016
399cc79
Remove batch files for unsupported versions of Visual Studio
ensiform Aug 22, 2016
cdfdb5a
Shared: Delete unneeded win32 files
xycaleth Aug 22, 2016
1d8cc26
MP: Fix crash when setting skin on invalid model
xycaleth Aug 26, 2016
26343fe
SP: Check CGhoul2Info pointer more thoroughly
xycaleth Aug 26, 2016
3dfb4db
MP: Don't load skin file multiple times
xycaleth Aug 27, 2016
c84c0e4
SP: Don't load skin file multiple times
xycaleth Aug 27, 2016
9915a6c
Shared: Fix #831 - footstep rotation incorrect
xycaleth Aug 27, 2016
91336eb
MP: Increase num dirs handled for player species
xycaleth Aug 27, 2016
4d7f61e
MP: Add error checking if malloc fails
xycaleth Aug 27, 2016
dfd512e
SP: Increase dir list buffer for player model list
xycaleth Aug 27, 2016
f806aef
Remove define
bibendovsky Aug 29, 2016
5ba4198
SG: Reduce usage of keyword 'auto' to minimum
bibendovsky Aug 29, 2016
9251b66
SG: Replace spaces with tabs
bibendovsky Aug 29, 2016
30125a5
SG: Revise read_chunk and write_chunk
bibendovsky Aug 29, 2016
aa4a48e
SG: Reduce further usage of 'auto' keyword
bibendovsky Aug 29, 2016
0a70a10
SG: Fix variable name
bibendovsky Aug 29, 2016
7c12aae
SG: Uncomment ragdoll
bibendovsky Aug 29, 2016
d500e09
SG: Remove renderer header in CMake script
bibendovsky Aug 29, 2016
f60b8e9
SG: Increase renderer API version
bibendovsky Aug 29, 2016
d490600
SG: Uncomment ragdoll code
bibendovsky Aug 29, 2016
1cb254e
Merge in the latest master
bibendovsky Aug 30, 2016
66683dd
Fix merge
bibendovsky Aug 30, 2016
8f2c8d9
SG: Move cplane_t's archive methods into separate header
bibendovsky Aug 31, 2016
0e3c1e6
SG: Move source code into SP common dir
bibendovsky Sep 1, 2016
0a65fd6
Shared: Improved console key support by default.
ensiform Sep 11, 2016
c986357
[SP] Merged pool and paged pool allocators from MP's efx scheduler
ensiform Sep 11, 2016
712627a
[JK2SP] Merged pool and paged pool allocators from MP's efx scheduler
ensiform Sep 11, 2016
dfd7413
Suppress compiler warning for unused BufferToHexString
smcv Sep 22, 2016
8ea096c
botlib: print long int correctly
smcv Sep 22, 2016
37ba2b6
Declare platform-independent byteswapping functions QINLINE
smcv Sep 21, 2016
55526ff
Fix a typo in Siege mode: attemtping -> attempting
smcv Mar 20, 2016
dcc1260
Use same mechanism to say "no servers found" as to say how many we found
smcv Sep 22, 2016
6f7dbe3
Merge pull request #868 from smcv/attemtping
xycaleth Sep 25, 2016
b2097da
Merge pull request #870 from smcv/no-servers-underflow
xycaleth Sep 25, 2016
04a7a2c
Merge pull request #871 from smcv/print-long-int
xycaleth Sep 25, 2016
2470310
Merge pull request #873 from smcv/unused-buffer-to-hex
xycaleth Sep 25, 2016
96db877
Merge pull request #869 from smcv/byteswap-qinline
xycaleth Sep 25, 2016
47403da
MP: Retain localization of no servers with player name found.
ensiform Sep 26, 2016
ffa7ab7
Shared: Move vector2D functions into q_math to avoid redundancy.
ensiform Oct 2, 2016
abd4b52
MP: Make the shared common files appear in the visual studio projects
ensiform Oct 3, 2016
b40ab00
Merge pull request #848 from bibendovsky/fix_load_save_32_64
xycaleth Oct 8, 2016
91bcc28
SG: Fix compiling errors and warnings
bibendovsky Oct 9, 2016
0a268e7
SG: Fix compiling warnings
bibendovsky Oct 9, 2016
bb0b2f0
Merge pull request #878 from bibendovsky/fix/saved_game_compiling_errors
xycaleth Oct 11, 2016
7d52f7d
Refine the appveyor config a bit
xycaleth Oct 19, 2016
f9f8dfa
Don't specify CMAKE_BUILD_TYPE in a matrix
xycaleth Oct 19, 2016
c0f6ba6
Delete use of CMAKE_BUILD_TYPE from appveyor.yml
xycaleth Oct 19, 2016
f4ddf75
SP: Cleanup g_svcmds.cpp a bit
ensiform Oct 21, 2016
d31b847
SP: Added WIP difficulty command
ensiform Oct 21, 2016
c80a08b
SP: Fix crash when game API version doesn't match
xycaleth Aug 27, 2016
c9f44bd
Remove constexpr usage
xycaleth Oct 21, 2016
f832cf6
SP: Don't try to open invalid file names in UI model loader
ensiform Oct 22, 2016
3df7774
JK2: Merge in improved g_svcmds.cpp specialized for JK2
ensiform Oct 24, 2016
0794f8d
Merge pull request #879 from xycaleth/remove-constexpr
xycaleth Oct 24, 2016
7616548
Shared: Fixed clang compile using invalid warning flag declarator
ensiform Oct 24, 2016
4eb26a8
SP: Stop using bsearch and use Q_LinearSearch in client side
ensiform Oct 25, 2016
b376600
SP: Add tab completion for new commands
ensiform Oct 25, 2016
c97a368
JK2: Fix rendering of weapon icons
ensiform Oct 25, 2016
93bffc4
Shared: Implement menu hacks to workaround buggy menus
ensiform Oct 25, 2016
e5b98fa
Consistently use "static QINLINE" for inline C code
smcv Sep 25, 2016
d956ce3
g_svcmds: fix typo in avoiding non-C++11-compliant string syntax
smcv Oct 28, 2016
9aea795
savegames: bounds-check some string lengths to prevent buffer overflow
smcv Oct 28, 2016
00d7761
Use conventional formatting to avoid -Wmisleading-indentation
smcv Oct 28, 2016
fb6fe99
Avoid compiler warning when sscanf writes qboolean through %i
smcv Sep 22, 2016
947dc64
Remove unused variable in JK2 mode
smcv Oct 28, 2016
3db8c60
Merge pull request #872 from smcv/sscanf-qboolean
ensiform Oct 28, 2016
0808ae8
Merge pull request #881 from smcv/bounds-check
ensiform Oct 28, 2016
55b4d83
Merge pull request #882 from smcv/wmisleading-indentation
ensiform Oct 28, 2016
c706b98
Merge pull request #883 from smcv/cxx11-strings
ensiform Oct 28, 2016
ecd38e2
Merge pull request #884 from smcv/static-qinline
ensiform Oct 28, 2016
d3f5b3b
Merge pull request #885 from smcv/unused
ensiform Oct 28, 2016
9ca249c
Run install target after building in appveyor
xycaleth Nov 20, 2016
39baf07
Fix after_build target in appveyor script
xycaleth Nov 20, 2016
e4d3732
multi-weapon support; code cleanup
dusty22 Dec 19, 2016
a7c9130
documentation update, bug fixes, forgot two files
dusty22 Dec 19, 2016
4b29ce8
Other AI changes; melee updates; beginning of experimental NPC fields
dusty22 Dec 19, 2016
9ad7137
EXE stuff; last little bit related to g_handicap_maxArmor
dusty22 Dec 19, 2016
7bd66c0
oops left out
dusty22 Dec 19, 2016
bea6c17
compile fix
dusty22 Dec 19, 2016
6161dac
Shared: Probable fix for Sys_QueEvent overflow spam
ensiform Dec 24, 2016
599cacf
Merge remote-tracking branch 'refs/remotes/JACoders/master'
dusty22 Dec 24, 2016
7613c10
Revert "Shared: Probable fix for Sys_QueEvent overflow spam"
ensiform Dec 24, 2016
7d35f8c
RGB Sabers
redsaurus Aug 18, 2013
c64a167
SFX Sabers
redsaurus Jan 7, 2017
58c30a3
Colour choices 2: playerchoice2.txt file
redsaurus Jan 7, 2017
f232950
Headswaps
redsaurus Aug 25, 2013
9934642
UI: Added integer valued slider
redsaurus Sep 3, 2013
d4f3006
General: rename products and add icons
redsaurus Dec 24, 2013
477c831
SP: Support for entity keys with /spawn
redsaurus Jan 7, 2017
ff2f371
Extra entity tints: support for additional colour slots
redsaurus Jan 7, 2017
d1e2f6f
Holsters: Saber holstering
redsaurus Jan 7, 2017
b1684e9
Custom sabers: Add customisable sabers a bit like customisable species.
redsaurus Jan 8, 2014
e7ed3c5
Saber: Added g_noIgniteTwirl
redsaurus Jan 7, 2017
436fee9
Saber: Do not immediately put saber in hand when using "saber" command
redsaurus Jan 7, 2017
d2f73f0
Custom sabers: use blade colour in shaders
redsaurus Jun 1, 2016
3a8aac3
Custom sabers: blade/hilt colours work in UI
redsaurus Jun 1, 2016
12c7d19
UI: added "toggledecoration" uiscript
redsaurus Aug 10, 2014
105eb01
Saberthrow: now a forcepower
redsaurus Aug 12, 2014
9579a81
Katarn Saberstyle: WIP version of gun/saber dual wielding
redsaurus Aug 12, 2014
921cd84
Ignition Flare: Option to draw flare when turning saber on
redsaurus Dec 18, 2014
bae73e8
Saber crystals: Black lightsaber blades and unstable blades
redsaurus Dec 24, 2014
c22b495
Eweb: Detachable eweb!
redsaurus Dec 27, 2014
0b4158d
GLM view models: eezstreet's GLM viewmodels
redsaurus Dec 27, 2014
534daca
Ships: trigger_space
redsaurus Dec 29, 2014
f72fdc8
Ships: trigger_shipboundary
redsaurus Dec 29, 2014
0b0f650
Ships: fixes; started work on trigger_hyperspace
redsaurus Dec 29, 2014
d8dcf67
Ships: started on trigger_asteroid_field
redsaurus Dec 29, 2014
aef7362
Ships: keep at least autosave compatibility for now
redsaurus Jan 7, 2017
a9d5c9a
Added .eent files for extra map entities
redsaurus Jan 5, 2015
4962e05
SFX Sabers: little fix
redsaurus Oct 23, 2015
0e9407e
Ignition Flare: little fix
redsaurus Jan 7, 2017
815a5c5
General: add to gitignore
redsaurus Jan 7, 2017
390258a
Eweb: fixed third person model issues; don't block forcepowers
redsaurus Apr 19, 2015
396b2a9
Weapons: player can now use tusken rifle & noghri stick
redsaurus Apr 19, 2015
3bff181
Saber crystals: Fix non-RGB unstable sabers
redsaurus Apr 20, 2015
4fd8777
Forcepowers: New forcepowers added.
redsaurus Apr 19, 2015
3b87a92
UI: RGB sliders in character creation menu
redsaurus Jan 7, 2017
d2bae25
Trueview
redsaurus May 22, 2015
1f0088c
Weapons: supports arbitrary MAX_WEAPONS now
redsaurus May 28, 2015
97746c7
Eweb/weapons: Eweb and gun melee are third person
redsaurus Jul 29, 2015
72aedcc
SFX Sabers: now shown in the menus if turned on
redsaurus Aug 26, 2015
4f94b6e
Weapons: making decent progress on 5 new weaps
redsaurus Jan 8, 2017
898bd6e
UI: FIXME FIXME FIXME
redsaurus Jan 8, 2017
36c1436
Eweb: restrict jumping, rolling and speed
redsaurus Dec 3, 2015
2341f33
Forcepowers: AI & other improvements
redsaurus Dec 3, 2015
6245a42
Radar: this adds a radar based on the MP version.
redsaurus Dec 3, 2015
782bd73
Melee: punches chain normally with g_debugmelee 1
redsaurus Jan 8, 2017
e046a5c
Boba: Added wrist blaster and vibroblade (originally secret santa)
redsaurus Jan 8, 2017
37635bc
cvar tweaks for release
redsaurus Jan 8, 2017
5f7845a
Ignition flare: can specify custom flare
redsaurus Dec 13, 2015
d73dda7
Added g_forceRegenTime cvar
redsaurus Dec 13, 2015
12b8a24
Galak Mech support
redsaurus Dec 14, 2015
ca3a28a
Better mod support: look in fs_basegame for dlls
redsaurus Dec 21, 2015
b5210de
Forcepowers: saberthrow with altattack
redsaurus May 24, 2016
5f313c5
AI Workshop: eezstreet's AI workshop
redsaurus Jan 8, 2017
b61206c
Weapons: select both pistols with same cmd
redsaurus Jun 1, 2016
d1726c7
Saber: added cg_ignitionSpeed
redsaurus Jan 8, 2017
bfe24ac
Forcepowers: fix NPC not using saberthrow and repusle tweaks
redsaurus Jun 18, 2016
a494b63
Raz0r's fpv gun momentum stuff
redsaurus Jun 18, 2016
9667f9d
Eweb: no explosion when detaching
redsaurus Jun 18, 2016
ba4019d
UI: Inventory menu code
redsaurus Jan 6, 2014
8578ee4
Saber: play effect when blocking lightning w/ saber
redsaurus Jan 8, 2017
2fe3c2f
Weapons: fix missing weapons on autosave load, adjusted assert
redsaurus Jan 8, 2017
8e6b703
SP: Fix crash with aggressive jedi NPCs
redsaurus Jan 8, 2017
170e959
Ignition flare: fall back to *flash
redsaurus Aug 5, 2016
a9a3dcc
Saber: missed random in lightning blocking
redsaurus Jan 8, 2017
d5b61ef
Appveyor and Travis stuff from JKG
redsaurus Jan 8, 2017
73b8566
Fix yml formatting
redsaurus Jan 8, 2017
49ec19e
OSX: fix build
redsaurus Jan 8, 2017
82d8209
Shared: Fix range of r_subdivisions
ensiform Jan 12, 2017
067d3f7
General: new saved game compatibility - affects various areas
redsaurus Jan 12, 2017
a7faf63
Saber crystals: keep between levels
redsaurus Jan 13, 2017
b950eb0
Headswaps: fix saved games
redsaurus Jan 13, 2017
f17fd74
General: fix merge mistake
redsaurus Jan 13, 2017
54b1b10
Merge remote-tracking branch 'refs/remotes/JACoders/master'
dusty22 Jan 27, 2017
959d667
Merge branch 'master' into master
dusty22 Dec 29, 2019
12dce07
CMake update
dusty22 Apr 5, 2020
b6e8446
Merge branch 'master' of https://github.com/DustysPatch/OpenJK
dusty22 Apr 5, 2020
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12 changes: 12 additions & 0 deletions .github/ISSUE_TEMPLATE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
Reporting a bug? Please make sure you've given the following information - thanks!

**Operating system and version:**


**Is this for single player or multiplayer?**


**Description of the bug (and if possible, steps to reproduce the bug):**


**What did you expect to happen instead?**
4 changes: 3 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -172,4 +172,6 @@ pip-log.txt
## Unix
#############
*.o
*.so
*.so

xcode
75 changes: 61 additions & 14 deletions .travis.yml
Original file line number Diff line number Diff line change
@@ -1,22 +1,69 @@
language: cpp
sudo: true

install:
- ./tools/travis-install.sh "${host:-native}" "${flavour:-Release}" $opts
addons:
apt:
packages:
- libsdl2-dev
- libjpeg-turbo8-dev
- zlib1g-dev
- libpng12-dev

before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2 --universal; fi

script:
- ./tools/travis-build.sh "${host:-native}" "${flavour:-Release}" $opts

compiler: gcc
env:
- ""
- flavour=Debug
#- host=i686-linux-gnu
- host=i686-w64-mingw32
- host=x86_64-w64-mingw32

# One extra build with clang, its warnings are often better
matrix:
include:
- compiler: clang
env: ""
- os: linux
dist: trusty
sudo: required
compiler: gcc
- os: linux
dist: trusty
sudo: required
compiler: clang
- os: osx
osx_image: xcode7.3
compiler: clang

before_deploy:
- export DEPLOY_FILE_NAME=jaenhanced_$TRAVIS_OS_NAME-$CC.zip
- echo "zipping into $DEPLOY_FILE_NAME"
- cd $(pwd)/build/install
- zip -r $DEPLOY_FILE_NAME . -i \*
- echo "deploying $DEPLOY_FILE_NAME to GitHub"

deploy:
provider: releases
api_key: $GITHUB_KEY
overwrite: true
file: "$DEPLOY_FILE_NAME"
skip_cleanup: true
on:
tags: true


#dist: trusty

#install:
# - ./tools/travis-install.sh "${host:-native}" "${flavour:-Release}" $opts

#script:
# - ./tools/travis-build.sh "${host:-native}" "${flavour:-Release}" $opts

#compiler: gcc
#env:
# - ""
# - flavour=Debug
# - host=i686-linux-gnu
# - host=i686-w64-mingw32
# - host=x86_64-w64-mingw32

# One extra build with clang, its warnings are often better
#matrix:
# include:
# - compiler: clang
# env: ""
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