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#include <cfallsave.h>
int main(int argc, const char* argv[])
{
char* saveName = "fo4.fos";
if (!isFO4Save(saveName))
{
return 1;
}
FO4SAVE* save = readFO4Save(saveName);
if (!isFO4SaveOpen(save))
{
return 1;
}
printFO4Save(save);
closeFO4Save(save);
return 0;
}#include <cfallsave++.hpp>
using namespace cfallsavepp;
int main(int argc, const char* argv[])
{
string saveName = "fo4.fos";
if (!FO4Save::isSave(saveName))
{
return 1;
}
FO4Save* save = new FO4Save(saveName);
if (!save->isOpen())
{
return 1;
}
save->print();
delete save;
return 0;
}*****************
* FO4SAVE PROPS *
*****************
Game Name : Fallout 4
Save File Name : fo4.fos
Save Signature : FO4_SAVEGAME
Engine Version : 15
Save Number : 100
Player Name : John Fallout
Player Level : 150
Player Location : Commonwealth
Player Playtime : 7g.00h.00m.7 giorni.00 ore.00 minuti
Player Race : HumanRace
Player Sex : 0
Player Current Xp : 7500.000000
Player Required Xp : 0.000000
Snapshot Width : 640
Snapshot Height : 384
Snapshot Length : 983040
**************************
* FO4SAVE PROP ADDRESSES *
**************************
Game Name : Fallout 4
Save File Name : fo4.fos
Save Signature : 0000000000000000 0000
Engine Version : 0000000000000016 0010
Save Number : 0000000000000020 0014
Player Name : 0000000000000024 0018
Player Level : 0000000000000038 0026
Player Location : 0000000000000042 002A
Player Playtime : 0000000000000056 0038
Player Race : 0000000000000094 005E
Player Sex : 0000000000000105 0069
Player Current Xp : 0000000000000107 006B
Player Required Xp : 0000000000000111 006F
Snapshot Width : 0000000000000123 007B
Snapshot Height : 0000000000000127 007F
.githubGitHub folderworkflowsGitHub workflows
.vscodeVisual Studio Code folderassetsProject assetsdocsDocumentationexamplesExamplesmacosmacOS build filestestmacOS test build files
makeMakeplaygroundTest filesscriptsScriptssrcC sourcescplusplusC++ sources
testTestsrcC test sourcescplusplusC++ test sources
windowsWindows build filestestWindows test build files
gitgccgcc‑i686‑linux‑gnu(For i686 building)gcc-x86-64-linux-gnu(For x86_64 building)gcc‑aarch64‑linux‑gnu(For aarch64 building)
g++g++‑i686‑linux‑gnu(For i686 building)g++-x86-64-linux-gnu(For x86_64 building)g++‑aarch64‑linux‑gnu(For aarch64 building)
make
gitVisual Studio 2026- Desktop development with C++
Build Tools for Visual Studio 2026- Desktop development with C++
gitclangclang++make
git clone https://github.com/reallukee/cfallsave.git
-
Enter repository
cd cfallsave/ -
Build using
make# Use ARCH=<ARCH> to change the target ARCH. # You can choose between: # * i686 (x86) # * x86_64 (x64) # * aarch64 (arm64) # Otherwise, make will use the same ARCH of the guest. # CFallSave make -f cfallsave.makefile build # CFallSave++ make -f cfallsave++.makefile build
-
View output
ls bin/
-
Setup environment
REM Visual Studio 2026 CALL "%ProgramFiles%\Microsoft Visual Studio\18\Community\Common7\Tools\vsdevcmd" REM Build Tools for Visual Studio 2026 CALL "%ProgramFiles% (x86)\Microsoft Visual Studio\18\BuildTools\Common7\Tools\vsdevcmd"
-
Enter repository
CD cfallsave\windows -
Build using
msbuildREM CFallSave x86 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=x86 /t:cfallsave REM CFallSave x64 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=x64 /t:cfallsave REM CFallSave arm64 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=arm64 /t:cfallsave REM CFallSave++ x86 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=x86 /t:cfallsave++ REM CFallSave++ x64 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=x64 /t:cfallsave++ REM CFallSave++ arm64 msbuild cfallsave.sln /p:Configuration=Release /p:Platform=arm64 /t:cfallsave++
-
View output
DIR bin
-
Enter repository
cd cfallsave/macos/ -
Build using
make# CFallSave make -f cfallsave.makefile build # CFallSave++ make -f cfallsave++.makefile build
-
View output
ls bin/
MIT License
