A demo for the NES. Shows an animated gradient and moving text. Warning: you may get a seizure.
Table of contents:
gradient.asm: source code (assembles with ASM6)gradient.nes.gz: assembled program (iNES format, gzip compressed)assemble.sh: a Linux script that assembles the program (warning: deletes files)hexdump.py: createshexdump.txthexdump.txt: assembled program in hexadecimalsin-gen.py: generates a sine tablesnap.png: screenshot
- mapper: NROM
- PRG ROM: 16 KiB (only 1 KiB is actually used)
- CHR ROM: none (uses CHR RAM)
- name table mirroring: vertical
- compatibility: NTSC and PAL
