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Add dependency on LOD Flicker Fix and Vanilla Plus
Terrain to avoid a lot of trouble figuring out variants
for everything.
Fixed a rare issue with close water getting their
normals sampler cleared by a swap of vertex
shaders.
Fix some issues regarding the blending between scene
and view model depths - view model should always
take precedent. Point sampling instead of linear.
JG clip distance taken into account.
Still no idea where the infinite loading is coming from.
Causes issues downstream with other shaders resulting
in "purple" fog.
They were marked "Not used.", while in fact they are
in use.
@pr0bability pr0bability merged commit aad9868 into master Jun 8, 2025
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@pr0bability pr0bability deleted the vanilla_plus_terrain_patch branch June 8, 2025 17:04
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2 participants