This is a simple proof-of-concept to show a working cross-platform map tile-server written in .Net Core. It presents a simple OpenStreetMap map with an hexagon overlay.
Initially, as there wasn't any lib on .NET Core that supported drawing, I built my custom logic (still included on the repo and explained at http://build-failed.blogspot.com/2016/08/creating-simple-tileserver-with-net.html). Current, as https://github.com/SixLabors/ImageSharp now includes native drawing support, I'm using it for my drawing needs.
You'll need to install .NET Core 2.1
After clonning this git repo the server is executed as:
$ cd src
$ cd CoreTiles.Server
$ dotnet restore
$ dotnet runThen just open the browser at: http://localhost:5000. You should see something similar to this:
Well, probably none. This was mostly an experiment, although I might reuse some bits and pieces from this in the future.
