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Virtual cockpit #1479
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base: Orbiter2016
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Virtual cockpit #1479
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New ORDEAL animation. Now it moves back to the newly added Ordeal storage compartment. The click points for the glare shades are now square instead of spherical and have the same area size as the meters or the DSKY Changes in LMVC The ORDEAL has been revised and is now like the one in the CMVC Both FDAI crosses are now round corresponding to the FDAI sphere, previously they were flat.
…nto VirtualCockpit
I forgot to mention in my last commit that the arrows for the click point of the cue cards have been added. They are currently activated with the Flash switch in the Apollo Checklist MFD.
…on to the FLASH button in the ApolloCheckListMFD
Added "Flashing" in VC. For now only in Command Module. Revert back Panel 382 Cover to Clickmode Spherical do to Problems with Quadrilateral mode. Made the Attitude Set Numbers in Panel 1 Round. Disabled CueCard Pointing arrows Helper in PAMFD Flash, Can be enabled only CTRL+H
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Removed unnecessary calls of UpdatePointingArrow() Removed Old comments of CMVC Panel 5 and 100 Floodlights not working. Changed the WasteDisposal animation using Parent animation instead of Combined.
…Melon for the tip.
…atch when it is open.(The BoostCover needs to be Remodeled as well) Reduced VC Flashing Pointing Arrow geometry. VC Flashing Arrow is now rendered every frame for smoother animation. Reduced Code for Waste Disposal Animation. CM VC Thumb wheels remodeled for smoother animation.(UV's were distorted before) Moved Code for Ordeal animation at last to prevent Switches floating away. (Unfortunately sometimes a few still floating away ant sometimes not) Added SPS Injector Valves as 3D mesh instead as 2D, the need still to animated and the 2D code in VC needs to be removed. Initial code is there. Added more Switches in CMVC Flashing. (Some of them still need special handling so that the arrow and the Circle points in the right spot)
Change sequencer lights to be component lights
Connected the LM Ordeal to ordeal.LightingPower() Reworked the Bags in LM VC
…nto VirtualCockpit
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#include <gcConst.h> does not allow building in a cmake/open orbiter build, the definitions need to be looked at/addressed.
This section should be removed from saturn.h unless there was a reason to include it, in which case it could be moved to saturn.cpp
Added a PR to this branch that removes the code.
Improved 3D mesh for the Direct O2 Rotary in Panel 7 and others similar.
Remove ifdef code that breaks build
New mesh for the PostLanding Vent Handle, the Direct O2 Rotary in Panel 7, and similar ones. Some geometries have been reduced so they don't exceed the 50 MB GitHub complaints. The visual experience should not be impaired. Fix Flashig arrow not pointing at Forward Hatch Equal Valve.
…CMVC. CODE IS UGLY BUT IT WORKS.
…g arrow point to the correct position has been rewritten. New thumbwheels in CMVC, which are now similar to the originals, have also been removed from the integrated lights, as the numbers on the wheels are black and therefore it makes no sense.
…nto VirtualCockpit
Add animation of boost protective cover hatch
Made the backgrounds of the round dials in LM VC darker.
DC FEEDER FAULT text in LMVC panel 14 depends on the mission flown.
Renamed function ChangeMeshGroupVisibility() to HideMeshGroup() which is more meaningful
CMVC The rotarys and text in panels 251 and 252 have been improved. This should fix bug orbiternassp#1341 (comment). The white semicircle in both FDAIs now has a "support." This should fix bug orbiternassp#1351 (comment). LMVC The white lines on the panels have been refined. CMVC and LMVC The checklist circle is now animated for better visibility.
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These changes cause lengthy hanging on the loading screen, need to be fixed
Move HideMeshGroup calls to better places; fix a few switch/case bugs
rcflyinghokie
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Seems to fix the hang on my custom flight
Improved text in CMVC LEB area
Fix some Gauge visuals in CMVC mesh
…30 that have not yet been implemented in VC
…Panel230_A15.dds"
There are several improvements in the VC, the most important being
Flashing has been added in the VC.
Panel 300-305 has been added in the CM.
Remodeled Circuit Breakers in both VC's.
New 3D model of the SPS Engine Injector Valves.
Added Hotkey (Left CTRL-H) for Arrows which pointing to the Cue Card Clickpoints.
Added simplified Interior of the White Room in LUT Service Arm 9.
Lighting switch in LM Ordeal is now working.
New thumbwheels in CMVC, which are now similar to the originals, have also been removed from the integrated lights, as the numbers on the wheels are black and therefore it makes no sense.
New Side Hatch in CMVC. Also the BPC has now a "Hatch" which is animated with the Side Hatch, so we can have a view in the White Room.
Added Crosspointer lights in LMVC
Added TTCA mesh in LM VC
The round dials in LM VC have been improved.
Improved more accurate round meters in LMVC.