fs: Add MountSaveData header#51
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MonsterDruide1
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include/nn/fs/fs_save.h line 15 at r1 (raw file):
Result MountSaveData(const char*, UserId); Result MountSaveData(const char*, const nn::account::Uid&); Result MountSaveData(const char*, ApplicationId, const nn::account::Uid&);
This doesn't seem to exist. This variant is not used in the game, and when looking at the SDK, there is either nn::ncm::ApplicationId being used, or the function is called MountSaveDataReadOnly.
german77
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include/nn/fs/fs_save.h line 15 at r1 (raw file):
Previously, MonsterDruide1 wrote…
This doesn't seem to exist. This variant is not used in the game, and when looking at the SDK, there is either
nn::ncm::ApplicationIdbeing used, or the function is calledMountSaveDataReadOnly.
Unless my eyes are deceiving me it does exist. I'm using referencing sdk 16.2.0. Although I don't particularly need it as is not used in SMO
Code snippet:
/* nn::fs::MountSaveData(char const*, nn::ApplicationId, nn::account::Uid const&) */
void nn::fs::MountSaveData(char *param_1,ApplicationId param_2,Uid *param_3)
{
UserId UVar1;
UVar1 = ConvertAccountUidToFsUserId(param_3);
MountSaveData(param_1,param_2,UVar1);
return;
}
MonsterDruide1
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Reviewable status:complete! all files reviewed, all discussions resolved (waiting on @german77).
include/nn/fs/fs_save.h line 15 at r1 (raw file):
Previously, german77 (Narr the Reg) wrote…
Unless my eyes are deceiving me it does exist. I'm using referencing sdk 16.2.0. Although I don't particularly need it as is not used in SMO
Ah, I usually just look at SMO, not later games/SDKs. Can confirm that it exists on newer versions.
I need the Uid overload of
MountSaveDataThis change is