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1958 game of Tennis for Two, implemented on a u32 board, using wirelessly transmitted smartphone sensor data as controls.

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ohshitnotgood/Tennis-For-Two

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Motion-controlled game of Tennis-for-Two

Terminology

This project uses the terms art-client (art standing for Android Runtime) and android-client interchangably. This project also uses xc-client and iOS-client interchangably.

Hardware used

We are using the following hardware in this project:

  • u32 board: contains actual game logic and logic for SPI communication
  • Basic I/O shield: receives data from the WiFi chip and also displays the actual game
  • ESP8266: WiFi chip used
  • Samsung Galaxy S22 Ultra: runs art-client
  • Apple iPhone 14 Pro: runs iOS-client, which is the controller for player 1

Components

android-client

The android-client is built on top of the official AndroidSdk using Kotlin with support for API level 30 and above.

xc-client

The xc-client is built using the Swift programming language on SwiftUI, and has support for devices running iOS 16 and above. This client was tested only on iOS 16.3.1. The project makes use of Swift Concurrency, introduced in iOS 15, so it may be possible to add compatibility for devices running iOS 15.

wifi-driver

// TODO

graphics-driver

``// TODO`

Third-party libraries

The following is a list of third-party libraries that have been using in this project.

Contributions

AC Serban contributed mainly into writing the game logic and calibration of the sensor data. Praanto wrote the WiFi drivers and the smartphone clients. Both group members had equal contributions in implementing the I2P protocol onto the u32 board.

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1958 game of Tennis for Two, implemented on a u32 board, using wirelessly transmitted smartphone sensor data as controls.

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