Add support for mayas openPBRsurface shader when using the fbx-loader #32584
+51
−32
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The fbx loader did not recognize maya's openPBRsurface shader, instead it defaulted to the phong material.
Changed so it gets converted to MeshStandardMaterial instead.
Also when parsing the image url's, paths that included "/" instead of "\" would not be parsed correctly. The parsing now use regex to account for that use case as well.
Found issue mentioning this: #15927