Skip to content
View metricrb's full-sized avatar

Organizations

@bloxfootball @Rockhill-Studios @BritSovInteractive @southpacificairways

Block or report metricrb

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
metricrb/README.md

Hi, I'm M_etrics. I’m a Senior Gameplay Engineer at EFS Technology, currently leading programming on Police Response: Blythton, and a Technical Producer at Rapidfire Entertainment. I specialize in Roblox-based development using Luau and TypeScript, with a strong focus on gameplay systems, cross-server communication, and backend infrastructure.

I contribute to both game engineering and web systems across multiple projects, using tools such as Rojo, and backend stacks like NestJS, Prisma, and Docker. With over six years of production experience, I write scalable, maintainable systems tailored for live operations.

Pinned Loading

  1. Resolving the MoveToFinished event d... Resolving the MoveToFinished event delay in Character Pathfinding by implementing new logic using RunService.RenderStepped
    1
    --[[
    2
    When we call Humanoid:MoveTo() from waypoint to waypoint, and use the MoveToFinished event to detect when the
    3
    character reaches each waypoint it does work. However unlike the demo place and code portrayed in the documentation
    4
    on Character Pathfinding, many games will not operate with smoothness due to the event having a delay on being communicated,
    5
    leaving a stuttering NPC between nodes and overall a poor visual effect.
  2. DylWithlt/Dyls-Scripting-School DylWithlt/Dyls-Scripting-School Public

    TypeScript 4 1

  3. stockLogic stockLogic Public

    Forked from droplet-systems/stockLogic

    Lua

  4. droplet-systems/syncSession droplet-systems/syncSession Public

    Lua 3

  5. RapidFire-Entertainment/rowave RapidFire-Entertainment/rowave Public archive

    Lua 1

  6. RapidFire-Entertainment/AnimaLib RapidFire-Entertainment/AnimaLib Public archive

    An animation module used to streamline animation tasks.

    Lua