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A Unity3D project with an enclosed tool for serializing current memory objects. Useful for leak detection.

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matt-m-mclaughlin/MemorySnapshotTool

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MemorySnapshotTool

A Unity3D project with an enclosed tool for serializing current memory objects. Useful for leak detection.

The backstory: Unity's memory profiler has come a long way in the last few versions. But it still lacks a way to record a snapshot of the objects in memory at a certain time for later comparison. This project shows the implementation of a tool that can record the Unity objects in memory in a format that makes it easy to compare against other snapshots.

Using: Run the scene entitled "Example" and a button will appear that allows the developer to capture a snapshot of all unity memory objects. This data will be organized by Object type and then by object name and serialized to a file. In this example, the files will be written to a new folder in Assets entitled "MemorySnapshots".

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A Unity3D project with an enclosed tool for serializing current memory objects. Useful for leak detection.

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