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@JoshGlue
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@JoshGlue JoshGlue commented Sep 20, 2016

I created a NPM module that creates random Pokémon spawns for POGOserver. I have already implemented the module in my fork of POGOserver. In this implementation it gets the location of every player on the server and then creates Pokémon spawns around the players.
Pogo-populate supports rarity of Pokémon in the process of spawning them.

More info can be found at:
https://github.com/joshGlue/pogo-populate

@JoshGlue JoshGlue closed this Sep 20, 2016
@JoshGlue JoshGlue reopened this Sep 20, 2016
@Cronick
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Cronick commented Sep 20, 2016

Will try to have a look at this tomorrow, if I have the time available for it 👍

@maierfelix
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Im not sure if its a good idea to mix db based spawns and this - instead of just adding a spawn_radius and spawn_limit column to the spawn_points table

@Badley187
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Badley187 commented Sep 28, 2016

maybe change the random spawn to only spawn common pokemons?
only for some rare and legend pokemons we make spawnpoints?

edit:
i realized that the random spawns are added to my sql... now i have 999 spawnpoints...
can you make that the random spawnpoint dont save to the sql?
maybe we can make random spawns to every player and add some spawnpoints for rare and legends with the sql manually.

@LUCKASSs
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Can you explain how to install this please..the steps on your github are not clear.. thx @JoshGlue

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5 participants