Hey! Iโm Labham, a full-time Game Programmer who lives and breathes gameplay systems, Unreal Engine, and the magic of Game AI. I love diving into low-level engine architecture just as much as I enjoy crafting intuitive, high-level experiences.
I thrive on solving tough technical problems and translating complex ideas into smooth, interactive gameplay. From optimizing a physics engine to designing AI that feels real โ that's where I come alive.
- ๐ง How game engines are architected at the metal level
- ๐ง AI systems that drive emergent behavior and believable NPCs
- ๐ ๏ธ Advanced tooling for faster iteration and deeper debugging
Languages
- C++ | C# | JavaScript
Game Engines
- Unreal Engine | Unity | Cocos2d-x
- Phaser | Construct 2 / 3 | Custom C++ Engines
Core Skills
- Gameplay Programming
- Game AI (BTs, Utility AI, Motion Matching)
- Physics & Collision Systems
- Performance Optimization & Profiling
- Networking (WebGL, Multiplayer)
- Custom Tooling & Editor Extensions
| Project | Platform / Tech | Description |
|---|---|---|
| Guns and Spurs 2 | Switch, PC | Action-Adventure with controller support and sandbox mechanics |
| Orange Season | Steam, PS5 | Farming RPG with full SDK integration, cloud saves & multiplayer features |
| Castle Hero (Dissertation) | Unity | Tower defense with skill trees, AI pathfinding, and wave spawner |
| Truck Driver | PS5 | Open-world delivery sim with QA, mission logic & content integration |
| Kitten Rescue Multiplayer | WebGL | Multiplayer game with real-time physics, AI, and collectibles |
| Custom Game Engine | C++ | Engine with custom renderer, FMOD audio, debugging tools & physics |
| Battle Legion | Mobile | Tactical auto-battler with monetization, boss fights, and analytics |
| Unity WebGL Framework | Unity + JS | Plug-and-play multiplayer system with WebSocket networking |
- Game AI (Behavior Trees, Blackboard Systems, Utility AI)
- Custom physics & collision systems
- Engine architecture & internal tooling
- Multiplayer networking & optimization
- Unreal vs Unity โ strengths, trade-offs, and workflows
- I find complex systems easier to work with than โsimpleโ ones โ give me an AI tree over a UI screen any day!
- I've developed over 40+ HTML games and multiple AA games across mobile, console, and PC.
- ๐ GitHub
- ๐ผ LinkedIn
- โ๏ธ labham7@gmail.com


