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Implemented:

  • Shader System
  • Base Engine Class
  • Renderer
  • Mesh
  • Scene
  • Camera
  • Node Management
  • Texture Management

* Engine lifecycle
* Window management with GLFW
@lucamazzza lucamazzza added this to the V1.0 milestone Jan 4, 2026
@lucamazzza lucamazzza self-assigned this Jan 4, 2026
Copilot AI review requested due to automatic review settings January 4, 2026 18:09
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Pull request overview

This PR implements the foundational components for Sprint 01 of the LMGL graphics engine, establishing core rendering infrastructure, scene graph management, and comprehensive test coverage.

Key Changes:

  • Complete implementation of the rendering pipeline (shaders, buffers, textures, framebuffers, vertex arrays)
  • Scene graph system with hierarchical node transforms and mesh management
  • Camera system with perspective/orthographic projection and screen-to-world unprojection
  • Comprehensive test suite across all components with CI/CD improvements

Reviewed changes

Copilot reviewed 49 out of 63 changed files in this pull request and generated 2 comments.

Show a summary per file
File Description
test/scene/scene_test.cpp Tests scene graph hierarchy and transform propagation
test/scene/node_test.cpp Tests node transforms, parent-child relationships, and rotation handling
test/scene/mesh_test.cpp Tests procedural mesh generation (cube, quad, sphere) and vertex data
test/scene/camera_test.cpp Tests camera projection modes, view matrices, and screen unprojection
test/renderer/vertex_array_test.cpp Tests VAO creation, buffer attachment, and layout configuration
test/renderer/texture_test.cpp Tests texture creation, resizing, and data management
test/renderer/shader_test.cpp Tests shader compilation, uniform management, and library system
test/renderer/renderer_test.cpp Tests render pipeline, draw calls, and render mode switching
test/renderer/framebuffer_test.cpp Tests framebuffer creation, attachment, and resizing
test/renderer/buffer_test.cpp Tests vertex/index buffer layout and stride calculations
test/core/engine_test.cpp Tests singleton engine initialization and delta time tracking
src/scene/scene.cpp Implements scene graph update and transform propagation
src/scene/node.cpp Implements hierarchical node transforms and parent-child management
src/scene/mesh.cpp Implements procedural mesh generation with vertex/index data
src/scene/camera.cpp Implements camera projection and view matrix calculation
src/renderer/vertex_array.cpp Implements VAO with vertex attribute configuration
src/renderer/texture.cpp Implements texture loading, binding, and data management with STB
src/renderer/shader.cpp Implements shader compilation, linking, and uniform caching
src/renderer/renderer.cpp Implements render queue sorting and batched mesh rendering
src/renderer/framebuffer.cpp Implements framebuffer with color/depth attachments
src/renderer/buffer.cpp Implements vertex/index buffers with layout management
src/core/engine.cpp Implements singleton engine with GLFW initialization and main loop
shaders/*.{vert,frag,glsl} Adds basic and flat-color shaders for rendering
sandbox/main.cpp Demonstrates engine features with animated scene
include/lmgl/**/*.hpp Declares all classes with comprehensive documentation
CMakeLists.txt Updates build configuration with new sources and headless mode
README.md Adds project documentation and badges
Comments suppressed due to low confidence (1)

test/core/engine_test.cpp:1

  • Corrected spelling of 'a Same' to 'the Same' in test name.

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lucamazzza and others added 3 commits January 4, 2026 19:14
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
@lucamazzza lucamazzza closed this Jan 4, 2026
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2 participants