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…ching time 0; fix bug when negative timeMS; add comments
…ange timeMS by time and set normalizedTime as ready only. Warning: there is a regression in this commmit that make calling complete() unstable.
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There are now a
nextFrameandprevFramemethods that allows to move frame by frame all spriters independendly (as long as you update with no elapsed time :update(0))There is now a correlation between
timeMSandnormalizedTimeso both values are bounds together.so it allows to change from any time and Spriter calculate the normalizedTime accordingly.
There is now a
progressproperty to easily set an animation at a specific progressionBreaking change: change
timeMSby time and makenormalizedTimeread only.BUG to fix: complete() calls unstable