This is a simple ray tracing project implemented in C++ and OpenGL. It demonstrates the basic concepts of rendering realistic images.
Before running make sure you installed OpenGL on your device and putted all required headers in proper directories
- Linux:
/usr/include/GL/ - Windows: (all files in GL.zip)
- from
dll/copy all .dll files inWindows/System32andWindows/SysWOW64 - from
include/copy all .h files inProgramFiles(x86)/Microsoft Visual Studio/ -> VC -> include(or similar) - from
lib/copy all .lib files to the same path, only instead ofinclude/copy them to thelib/directory
- from
- Clone the repository
- Compile the project using CMake
- Run the executable
- Enjoy the scene!