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Francisco Ferreros - 3D Environment

🎮 First 3D Environment in Unity

This project is my final submission for the 3D Environment syllabus, featuring a detailed Japanese house in a bamboo forest by the riverside, set at night. All assets were handcrafted using Maya, Substance Painter, and ZBrush, with custom shaders for water, wind, and grass.

🛠️ Tools & Technologies

  • Modeling & Texturing: Maya, ZBrush, Substance Painter
  • Game Engine: Unity
  • Shaders: Custom shaders for water, wind, and grass

✨ Features

  • Handmade modular kit for environment creation
  • Custom shaders to enhance realism and immersion
  • Atmospheric nighttime setting with lighting and reflections
  • Bamboo forest, river, and traditional Japanese architecture

📸 Screenshots

Link to Artstation post

🎯 Project Goals

  • Learn and apply modular environment design
  • Create optimized game-ready assets
  • Implement custom shaders for dynamic elements

Feel free to explore and leave feedback! 🚀

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First 3D environment on Unity

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