🎮 First 3D Environment in Unity
This project is my final submission for the 3D Environment syllabus, featuring a detailed Japanese house in a bamboo forest by the riverside, set at night. All assets were handcrafted using Maya, Substance Painter, and ZBrush, with custom shaders for water, wind, and grass.
- Modeling & Texturing: Maya, ZBrush, Substance Painter
- Game Engine: Unity
- Shaders: Custom shaders for water, wind, and grass
- Handmade modular kit for environment creation
- Custom shaders to enhance realism and immersion
- Atmospheric nighttime setting with lighting and reflections
- Bamboo forest, river, and traditional Japanese architecture
- Learn and apply modular environment design
- Create optimized game-ready assets
- Implement custom shaders for dynamic elements
Feel free to explore and leave feedback! 🚀