Conversation
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There is an infinite loop bug on puzzle 003 (see console): Fixed in d8eb86c |
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Reflector collision bug: another This should be fixed in the next commit. Beam step was exiting early if the next step was out of bounds before evaluating any collisions on the way there. |
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There is a bug when moving items onto imported tiles -- they disappear. Here's a simple reproducer: http://localhost:1234/?play=#/66653053/eJyFklFuwyAMhu_ivaYSgRSS3GBnmPZAwExoJFSUdKui3H2QNqnaahsPIeb_bH5bTGA1tMA53zOyZ1CAD_bDDtJBOz1pTp79GLPijTli-gOv9S74ryRG6_CYNbJ9LvmaVsSwOiPnA6aTTMJcQLkxlWBSl6Z8ZnY3SHPsGpTiASrARuzTzW_Teh7QOFTRhywuHpTp6pqVML8X0HttjcVwn-KjjLjyWpSGMKETP69Gbx1RVTWCN_v_jRjrImYXyrvkpoUXsqz1HsWRUUHr3331_rS54o1sZElVdnU3ma7TlWp48zi-jbp5VwIlRVR_Trpmlaw7YZ7qJcz2Bx_ixeMCE0Lzs7k-iAlSmzuaOs5b4sfBefWJiYxhxMX5KfVo_QAtSYFGF2Uut0zghK-Dxu-UW17Cq3L0boxLTo62AmL-ARKP0Ks EDIT: I think this is fixed |
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There seems to be some kind of bug that makes a reflector randomly appear again at some point where it was moved from earlier (at 0,2) EDIT: this should be fixed, too |
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Also the color elements don't seem to be showing up when they should be
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Having the tile configuration split across layout.tiles and imports.tiles was causing too many bugs and too much extra complexity. Not worth the benefit of having smaller puzzle configuration. Puzzle pack 001 will have to have all modifications to imported tiles re-added -_-
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The editor seems to be getting very slow, and it's also impacting the updates of the beam in the puzzle. Probably an await somewhere there shouldn't be one. EDIT: some of the slowness has been fixed (e.g. not destroying/re-creating the editor on changes anymore -- that was done to keep the UI in sync, but the real problem there was that the data was out of sync, and that has been fixed now). Still, the initial load of the main editor is quite slow, but I think that's a problem with the underlying |
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I've also seen a reflector bug a few times where the beam path gets drawn awkwardly. It always fixes itself on refresh. |
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The blue beam should be cut short there. EDIT: fixed in 59e04e3 |
Things left to do here: