It was created due to my frustrations working with Unity and Unreal due to them using up so much of my memory and storage space. Determined to one day create a full-fledged video game, I sought to create my own engine with blackjack and hookers.
This engine is Free Open Source Software meaning you can use it however you want under the GNU GPLv3 license, which means all forks of this engine must be open source.
NOTE: Currently this engine is in pre-beta meaning it is not suitable for end user use yet (Unless you know what you're doing).
I'd like to thank the Vulkan Discord, Graphics Programming Discord, Vulkan Tutorial, Vulkan Guide, Brendan Galea's Vulkan Series, Excal Engine, Awesome Vulkan, and the greatest of all time Sascha Willems and their Vulkan samples for helping me figure out Vulkan.
This project is still in development, I consider this a hobby, and I work on it when I have time.
I try to commit "stable" code, meaning the frequency of commits are low.
Despite the lack of commits I am probably still working on implementing something.