Unreal Project Hub is a small Windows utility for managing and maintaining multiple Unreal Engine projects from a single interface.
It’s built to remove the repetitive friction of everyday Unreal development: cleaning projects, regenerating IDE files, and jumping between the editor, IDE, and folders.
It’s intended for developers who regularly switch between projects and need fast, repeatable project maintenance workflows.
If you work with Unreal Engine regularly, you probably do this a lot:
- delete
Binaries/Intermediatewhen something breaks - regenerate project files after engine or plugin changes
- open the editor, then the IDE, then the project folder
- juggle multiple
.uprojectfiles across different projects
Unreal Project Hub puts all of that behind a single, repeatable UI, so common maintenance tasks take seconds instead of minutes.
- Manage multiple Unreal projects in one list
- Clean common build artifacts:
.vsBinariesIntermediateDerivedDataCache
- Regenerate IDE project files via UnrealBuildTool
- Launch Unreal Editor directly from a
.uproject - Open the IDE solution
- Open the project folder in Explorer
- Keep a persistent local project list
- See live logs while operations are running
- Engine installations are resolved from the
.uprojectEngineAssociation - IDE files are regenerated using Unreal Engine’s official UnrealBuildTool
- Any running Unreal Editor instances are closed before maintenance tasks
- Long-running operations run asynchronously with streamed log output
- No Unreal plugins, engine changes, or project modifications are required
This tool operates entirely outside the engine.
- Windows
- .NET 8 SDK
- Unreal Engine (Launcher or source build)
dotnet build -c Releasedotnet run -c ReleaseYou can also download the release ZIP, extract it, and run:
Unreal Project Hub.exe
- Add one or more
.uprojectfiles to the project list - Select a project and:
- open Unreal Editor
- open the IDE solution
- clean and regenerate project files
- Quickly access project folders and editor logs
- Windows-only
- Assumes standard Unreal Engine installation layouts
- Focused on developer workflows, not project configuration
- Not a replacement for Epic Games Launcher
- Not an official Epic Games product
